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Senior Technical Designer

Full-time

NBCUniversal



NBCUniversal est l’un des leaders mondiaux du secteur des médias et du divertissement. Nous créons des contenus d’exception, que nous diffusons à travers notre portefeuille de films, de programmes télévisés et de services de streaming, et que nous donnons vie grâce à nos parcs à thème internationaux, nos produits grand public et nos expériences. Nous détenons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, les chaînes locales NBC, Bravo et Peacock, notre service de streaming premium financé par la publicité. Nous produisons et distribuons des films et des programmes de divertissement de premier ordre grâce à nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi qu’aux quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs à thème et des expériences de premier plan à travers le monde via Universal Destinations & Experiences, notamment l’Universal Orlando Resort, qui abrite l’Universal Epic Universe, et Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Rendez-vous sur pour plus d’informations.

Notre impact repose sur l’amélioration des communautés dans lesquelles vivent et travaillent nos employés, nos clients et nos publics. Nous avons une riche tradition d’engagement social et veillons à ce que nos employés aient la possibilité de s’investir au sein de leurs communautés. Nous défendons une culture inclusive et nous nous efforçons d’attirer et de former une main-d’œuvre talentueuse afin de créer et de proposer un large éventail de contenus reflétant notre monde.

 

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

Job Description



RESPONSIBILTÉS 
En tant que Concepteur(trice) Technique Senior, vous prendrez en charge des fonctionnalités de gameplay de leur conception jusqu’au niveau de finition final, en combinant de solides compétences en game design, du prototypage rapide et une certaine implémentation directement dans le moteur, tout en collaborant étroitement avec les programmeur(euse)s et les autres disciplines afin de livrer des expériences de jeu de haute qualité. 

 
Vous travaillerez en étroite collaboration avec des équipes multidisciplinaires afin de développer des systèmes de gameplay robustes, soutenir des interactions émergentes et établir des fondations propres et réutilisables capables d’évoluer tout au long de la production. 

  • Concevoir et implémenter des systèmes de gameplay majeurs, des mécaniques et des fonctionnalités interactives.

  • Prototyper rapidement des concepts de gameplay à l’aide de Blueprint et d’outils techniques.

  • Concevoir des systèmes de gameplay scalables et modulaires soutenant le développement à long terme.

  • Développer des mécaniques systémiques et de monde ouvert favorisant le gameplay émergent et la créativité des joueurs.

  • Collaborer étroitement avec les équipes de programmation, d’art, d’animation, UX et de production afin de livrer des fonctionnalités de gameplay de haute qualité.

  • Implémenter et optimiser des systèmes de gameplay à l’aide de technologies telles que les State Trees, comportements IA, systèmes d’interaction et architectures événementielles.

  • Faire évoluer les fonctionnalités à travers les tests utilisateurs, la télémétrie et les retours des joueurs.

  • Encadrer d’autres designers en promouvant de solides pratiques d’implémentation, une forte pensée systémique et des approches efficaces de résolution de problèmes.

  • Contribuer à la documentation de gameplay, aux spécifications techniques et aux guides de design.

  • Identifier rapidement les risques de production et les risques techniques, puis proposer des solutions pratiques et scalables.

  • Promouvoir des implémentations propres et maintenables favorisant l’extensibilité et la collaboration interdisciplinaire. 

 

RESPONSIBILTIES 

As a Senior Technical Designer, you own gameplay features from concept to polish, combining strong game design skills, rapid prototyping, and some in-engine implementation while collaborating closely with engineers and other disciplines to deliver polished player experiences. 

You’ll work closely with multidisciplinary teams to develop robust gameplay systems, support emergent interactions, and establish clean, reusable foundations that can evolve throughout production. 

  • Own the design and implementation of major gameplay systems, mechanics, and interactive features.

  • Prototype gameplay concepts rapidly using Blueprint scripting and technical tools.

  • Design scalable and modular gameplay systems that support long-term development.

  • Develop systemic and open-world mechanics that encourage emergent gameplay and player creativity.

  • Collaborate closely with engineering, art, animation, UX, and production teams to deliver high-quality gameplay features.

  • Implement and optimize gameplay systems using technologies such as State Trees, AI behaviors, interaction systems, and event-driven frameworks.

  • Drive iteration through playtesting, telemetry, and player feedback.

  • Mentor other designers by promoting strong implementation practices, systems thinking, and problem-solving.

  • Contribute to gameplay documentation, technical specifications, and design guidelines.

  • Identify production and technical risks early and propose practical, scalable solutions.

  • Advocate for clean, maintainable implementations that support extensibility and cross-disciplinary collaboration. 

Qualifications



QUALIFICATIONS

 

Exigences de base :  

  • Au moins 5 ans d’expérience pertinente 

  • Solide expérience dans la conception et l’implémentation de systèmes de gameplay dans Unreal Engine 5+ à l’aide de Blueprint. 

  • Excellente compréhension des principes de game design, incluant le design systémique, le feedback joueur, l’utilisabilité, le rythme et le game feel. 

  • Capacité démontrée à mener une fonctionnalité depuis le concept jusqu’au prototype, à l’implémentation, l’itération et la finition. 

  • Bonne compréhension des pratiques de performance dans les jeux 3D modernes, incluant le streaming, le culling, la scalabilité et les bonnes pratiques de scripting conscientes des coûts CPU. 

  • Compréhension des pratiques d’implémentation orientées performance, incluant l’évitement de logique inutile exécutée à chaque frame, la réduction des surcoûts systémiques et la conception de fonctionnalités pensées pour la scalabilité. 

  • Solides compétences en résolution de problèmes et aisance dans le débogage de comportements de gameplay et de flux de travail techniques. 

  • Excellentes compétences en communication et collaboration au sein d’équipes multidisciplinaires. 

  • Expérience sur au moins un jeu commercialisé ou une fonctionnalité majeure développée dans un environnement professionnel. 

  • Capacité à encadrer et soutenir d’autres designers. 

Atouts recherchés :  

  • Expérience avec d’autres langages de scripting ou de programmation que Blueprint, tels que Lua, C# ou Python.

  • Expérience avec les systèmes d’IA, State Trees, behavior trees, navigation ou gameplay systémique.

  • Familiarité avec le profilage de performance et l’optimisation dans des environnements de grande échelle ou en monde ouvert.

  • Expérience avec des systèmes multijoueur ou des systèmes de gameplay sensibles aux contraintes réseau.

  • Expérience dans la création d’outils personnalisés, d’utilitaires éditeur ou de workflows pour designers.

  • Familiarité avec les systèmes de gameplay data-driven, les workflows procéduraux ou les pipelines de jeux live-service.

  • Compréhension des workflows UX/UI et du design d’interactions orientées joueur. 

 

QUALIFICATIONS

 

Basic Requirements:  

  • Minimum of 5 years of relevant experience 

  • Strong experience designing and implementing gameplay systems in Unreal Engine 5+ using Blueprint scripting.

  • Strong understanding of game design principles, including systems design, player feedback, usability, pacing, and game feel.

  • Proven ability to take features from concept through prototype, implementation, iteration, and polish.

  • Strong understanding of gameplay performance practices in modern 3D games, including streaming, culling, scalability, and CPU-conscious scripting practices.

  • Understanding of performance-aware gameplay implementation, including avoiding unnecessary per-frame logic, reducing systemic overhead, and designing features with scalability in mind.

  • Strong problem-solving skills and comfort debugging gameplay behaviors and technical workflows.

  • Excellent communication and collaboration skills across multidisciplinary teams.

  • Experience shipping at least one game or major gameplay feature in a professional environment.

  • Ability to mentor and support other designers. 

Desired Characteristics:  

  • Experience with other scripting/programming language other than Blueprint like Lua, C#, Python. 

  • Experience with AI systems, state trees, behavior trees, navigation, or systemic gameplay.

  • Familiarity with performance profiling and optimization in large-scale or open-world environments.

  • Experience with multiplayer or network-aware gameplay systems.

  • Experience building custom tools, editor utilities, or designer workflows.

  • Familiarity with data-driven gameplay systems, procedural workflows, or live-service pipelines.

  • Understanding of UX/UI workflows and player-facing interaction design.

Additional Information



As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to View email address on jobs.smartrecruiters.com.

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