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Technical Artist: Asset Optimization & Shaders

Electronic Arts

A leading interactive entertainment company is seeking a Technical Artist to bridge the gap between artists and engineers. This role involves optimizing game content, managing asset integration, and solving technical challenges. Ideal candidates will have at least 5 years of experience in game engine production, strong C++ skills, and a passion for gaming. This position is based onsite in Burnaby, British Columbia, and offers competitive benefits, including vacation, health coverage, and professional development opportunities. #J-18808-Ljbffr

Vacancy posted more than 2 months ago

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