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Lead Material Artist (World/Props) I Chef.Fe D’équipe Artiste Matériaux (Environnement / Props)

NBCUniversal

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit for more information.
Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.
À PROPOS DE NBCUNIVERSALNBCUniversal est l’une des principales entreprises de médias et de divertissement au monde. Nous créons du contenu de calibre mondial, que nous distribuons à travers notre portefeuille de productions cinématographiques, télévisuelles et de diffusion en continu, et que nous faisons vivre grâce à nos destinations de parcs thématiques mondiaux, à nos produits de consommation et à nos expériences. Nous possédons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financé par la publicité. Nous produisons et distribuons des films et des émissions de premier ordre par l’entremise de nos prestigieux studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que des quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de renommée mondiale par l’entremise de Universal Destinations & Experiences, notamment Universal Orlando Resort, qui abrite Universal Epic Universe, ainsi que Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Visitez le pour obtenir plus d’information.
Notre impact repose sur l’amélioration des collectivités où vivent et travaillent les membres de notre personnel, notre clientèle et nos publics. Nous avons une longue tradition d’engagement communautaire et veillons à ce que les membres de notre personnel aient l’occasion de servir leurs collectivités. Nous valorisons une culture inclusive et nous efforçons d’attirer et de développer des talents diversifiés afin de créer et de offrir un vaste éventail de contenus qui reflètent le monde qui nous entoure.
NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience. This roleis responsible forensuring that environment and prop materials achievea high levelof visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile.
The Lead Material Artist (World/Props) will work closely with the Associate Art Director – City Environment, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated within environment pipelines and rendering systems. The role involves leading and managing a team while defining scalable approaches for surfaces, tiling, modular shaders, and material libraries supporting production at multiple performance targets.
ResponsabilitésTranslate Art Direction into high-end world and prop materials that meet visual and technical requirements.
Lead and manage the world material team, ensuring consistency and quality across assets.
Define,maintain, and evolve scalable material pipelines, workflows, and best practices.
Create and oversee surface materials, tiling systems, and modular shader approaches.
Ensure consistency and scalability across environments, props, and large-scale worlds from high-end to mobile targets.
Collaborate closely with Environment, Tech Art, and Lighting teams for proper integration.
Ensure correct implementation within rendering, shading, and runtime systems.
Act as a bridge between art, technical art, and pipeline development teams.
Basic QualificationsExtensive experience in AAA game development with a focus onenvironmentmaterial creation.
Proven experience leading and managing a team of artists.
Experience as a Lead on at least one shipped AAA title.
Strong portfoliodemonstratinghigh-quality worldand prop materials.
Strong understanding of PBR workflows, surface definition, and shader systems.
Experience with real-time pipelines and multi-platform performance constraints.
Experience working with modern game engines such as Unreal Engine.
Excellent communication, leadership, and collaboration skills.
Desired QualificationsExperience building scalable material libraries and reusable systems.
Experience with Unreal Engine 5 and advanced shader workflows.
Familiarity with procedural world-building workflows or systems.
Experience working with outsourcing partners or distributed teams.
Strong eye for realism, surface fidelity, and material consistency.
QUALIFICATIONS DE BASEExpérience approfondie du développement de jeux AAA, avec une spécialisation en création de matériaux d’environnement.
Expérience démontrée en direction et gestion d’une équipe d’artistes.
Expérience à titre de Lead sur au moins un titre AAA commercialisé.
Portfolio solide démontrant des matériaux d’environnement et d’accessoires de haute qualité.
Excellente compréhension des flux de travail PBR, de la définition des surfaces et des systèmes de shaders.
Expérience des pipelines en temps réel et des contraintes de performance multiplateformes.
Expérience avec des moteurs de jeu modernes tels qu’Unreal Engine.
Excellentes aptitudes en communication, en leadership et en collaboration.
ATOUTSExpérience dans la création de bibliothèques de matériaux évolutives et de systèmes réutilisables.
Expérience avec Unreal Engine 5 et des flux de travail avancés de shaders.
Connaissance des flux de travail ou des systèmes de génération procédurale d’environnements.
Expérience de collaboration avec des partenaires d’impartition ou des équipes distribuées.
Sens aigu du réalisme, de la fidélité des surfaces et de la cohérence des matériaux.
As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to View email address on ca.hrm.tc.
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Vacancy posted 1 hour ago
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