Audio Artist - Ea Sports Fc
Electronic Arts
Role ID
216639
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
Author small, well-defined audio-related tasks with a high focus on content pipelines.
Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
Manage editor package imports, sample handling, and database updates.
Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
Create software design to support custom source elements.
Manage source control, submit to file depots, and handle build pipelines.
Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
Collaborate in prototyping, driving innovation, and workflow improvements.
Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.
Qualifications
Minimum 5+ years' game audio experience, with a solid background in AAA game development.
7-10 years' studio engineering, recording, and VO production experience (or equivalent).
Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
Solid experience using proprietary game development tools, editors, technology, and build pipelines.
Solid knowledge of PC and console audio hardware.
Outstanding sound design, dialogue editing, and listening skills.
Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.
Bonus Skills
Experience with Quality Assurance Verification, CQC, and in-game debugging.
Experience with remote VO recording sessions and directing voice talent.
Experience leading small feature groups or organizing internal tasks for tracking.
Experience using Drone for targeted scenario captures, testing or verification.
Ability to troubleshoot CPU and memory audio budgets, manage source control with Perforce and Git, maintain clean asset pipelines, and support methodical asset tracking and databasing.
Provide guidance to junior and mid-level audio designers on team workflows and feature deliverables.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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216639
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
Author small, well-defined audio-related tasks with a high focus on content pipelines.
Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
Manage editor package imports, sample handling, and database updates.
Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
Create software design to support custom source elements.
Manage source control, submit to file depots, and handle build pipelines.
Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
Collaborate in prototyping, driving innovation, and workflow improvements.
Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.
Qualifications
Minimum 5+ years' game audio experience, with a solid background in AAA game development.
7-10 years' studio engineering, recording, and VO production experience (or equivalent).
Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
Solid experience using proprietary game development tools, editors, technology, and build pipelines.
Solid knowledge of PC and console audio hardware.
Outstanding sound design, dialogue editing, and listening skills.
Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.
Bonus Skills
Experience with Quality Assurance Verification, CQC, and in-game debugging.
Experience with remote VO recording sessions and directing voice talent.
Experience leading small feature groups or organizing internal tasks for tracking.
Experience using Drone for targeted scenario captures, testing or verification.
Ability to troubleshoot CPU and memory audio budgets, manage source control with Perforce and Git, maintain clean asset pipelines, and support methodical asset tracking and databasing.
Provide guidance to junior and mid-level audio designers on team workflows and feature deliverables.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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