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Senior Game Designer (Combat) - For Honor

Ubisoft Montréal

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job DescriptionAs a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.
Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.
What You’ll Do
Guide and support ongoing combat balancing initiatives in collaboration with the design team
Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities
Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience
Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience
Prototype, implement, and iterate on gameplay adjustments and combat features
Collaborate with directors and designers to translate creative intentions into gameplay systems
Contribute to competitive multiplayer features and progression-related gameplay systems
Identify gameplay issues and develop practical solutions for combat interactions and system improvements
Mentor and support team members through collaboration, feedback, and knowledge sharing
Communicate balancing goals, design decisions, and gameplay updates clearly across teams
QualificationsWhat you bring to the team
Experience designing and balancing combat systems or multiplayer gameplay features
Understanding of competitive games, player motivation, progression systems, and long-term player engagement
Ability to assess gameplay performance and identify balancing opportunities across interconnected systems
Experience prototyping, tuning, and iterating on gameplay features
Strong analytical and problem-solving skills related to gameplay and player experience
Ability to collaborate effectively with multidisciplinary teams
Clear communication and documentation skills
Interest in melee combat systems and hero-based gameplay experiences
What To Send Our Way
Your CV highlighting relevant skills and experiences
Portfolio or project examples demonstrating your game design and balancing work
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Vacancy posted 59 minutes ago
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