Senior Combat Game Designer For Honor
Ubisoft Entertainment S.A
Shape For Honor’s multiplayer combat at Ubisoft Montréal through balancing, systemic design, and gameplay feature development. Analyze systems and refine hero performance.As a Senior Game Designer, you will evolve For Honor’s combat experience through interconnected gameplay systems. You will assess player behaviors and combat data, tune hero abilities and move sets, and support competitive multiplayer features. Collaboration, mentorship, and clear communication are central to this work.Key Responsibilities:
Guide combat balancing initiatives with the design teamAnalyze multiplayer systems, player behaviors, and combat dataRefine hero abilities, move sets, and gameplay propertiesPrototype, implement, and iterate on combat adjustmentsCommunicate balancing goals and design decisions across teamsRequirements:
Experience designing and balancing combat systemsUnderstanding of competitive games and player motivationAbility to assess performance across interconnected gameplay systemsStrong analytical and gameplay problem-solving skillsClear communication and documentation skillsApply combat design, multiplayer analysis, and systemic balancing expertise to For Honor’s evolving player experience at Ubisoft Montréal.
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Guide combat balancing initiatives with the design teamAnalyze multiplayer systems, player behaviors, and combat dataRefine hero abilities, move sets, and gameplay propertiesPrototype, implement, and iterate on combat adjustmentsCommunicate balancing goals and design decisions across teamsRequirements:
Experience designing and balancing combat systemsUnderstanding of competitive games and player motivationAbility to assess performance across interconnected gameplay systemsStrong analytical and gameplay problem-solving skillsClear communication and documentation skillsApply combat design, multiplayer analysis, and systemic balancing expertise to For Honor’s evolving player experience at Ubisoft Montréal.
#J-18808-Ljbffr
Vacancy posted 47 minutes ago
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