Motion Editor
$68.7k - $87.8k per yearIndustrial Light & Magic
Job Summary
Job Requirements This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.Position Summary
ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.This candidate will have proven experience in high end film/VFX or video game industry.The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.Primary Responsibilities
Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficientlyAdhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of workAdjusting interaction and contacts between characters/props/environment/terrainImproving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weightBlending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips Job Requirements Education / Experience:Computer Science, Computer Visualisation or Computer Animation degree or equivalent experiencePrevious experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performancesProven experience in high end film VFX and an up to date showreel.Required Skills / Competencies
Solid understanding of retargeting techniquesGood understanding of the principles of animationAttention to detail and communication skillsProactive in problem solving, with a keen eye to catch, analyze and identify technical issuesSharp eyes for motion, timing and postureBackground in using Maya,Blender, Nuance and/or Motion BuilderBackground in using Linux and Vicon Shogun Post is a plusExcellent collaborative skillsEagerness to learn and developPreferred Skills / Competencies
Experience with Mocap animationMaya ExperienceTechnical Skills
Solid knowledge about Retargeting and Blending techniquesPay transparency
The hiring range for this position in Vancouver is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
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Job Requirements This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.Position Summary
ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.This candidate will have proven experience in high end film/VFX or video game industry.The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.Primary Responsibilities
Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficientlyAdhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of workAdjusting interaction and contacts between characters/props/environment/terrainImproving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weightBlending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips Job Requirements Education / Experience:Computer Science, Computer Visualisation or Computer Animation degree or equivalent experiencePrevious experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performancesProven experience in high end film VFX and an up to date showreel.Required Skills / Competencies
Solid understanding of retargeting techniquesGood understanding of the principles of animationAttention to detail and communication skillsProactive in problem solving, with a keen eye to catch, analyze and identify technical issuesSharp eyes for motion, timing and postureBackground in using Maya,Blender, Nuance and/or Motion BuilderBackground in using Linux and Vicon Shogun Post is a plusExcellent collaborative skillsEagerness to learn and developPreferred Skills / Competencies
Experience with Mocap animationMaya ExperienceTechnical Skills
Solid knowledge about Retargeting and Blending techniquesPay transparency
The hiring range for this position in Vancouver is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
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Vacancy posted 1 hour ago
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