Senior Ui Artist (For Honor)
Ubisoft Entertainment Inc.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!JOB DESCRIPTION
As a
Senior UI Artist
on For Honor at
Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.What you’ll do
Design and produce
interfaces and visual assets
for menus, the heads-up display, systems, and game featuresTurn design intentions and player needs into clear, intuitive, and cohesive
visual solutionsCreate
mockups, wireframes, prototypes
and, when needed, animatics to explore and validate solutionsApply
typography, colour, composition, visual hierarchy, and motion design
to communicate information effectivelyCollaborate with the
user experience team
to improve player journeys, interactions, navigation, and information organizationModernize
existing interfaces
by simplifying player flows, reducing friction, and improving clarity and consistencyEvolve the
design system, reusable components, and interface guidelinesPrepare, integrate, and optimize
interface assets in the game engine
with interface programmers and technical artistsBalance visual quality, user experience, and
technical constraints
while accounting for accessibility, localization, platforms, and resolutionsImprove interfaces based on feedback,
playtests, and user research, then help debug issues and share team practicesQUALIFICATIONS
What you bring to the team
Experience in creating interfaces or working in graphic design, ideally in video gamesStrong understanding of composition, typography, colour, and visual hierarchy
skills using tools such as Photoshop and IllustratorProficiency with design, prototyping, and animation tools
such as Figma and After EffectsAbility to apply user experience principles, usability, information architecture, and user-centred design practicesUnderstanding of player journeys, interactions, and needs
beyond the visual aspects of interfacesExperience integrating interfaces into a game engine
and understand the constraints of working with technical teamsAbility to account for
accessibility, localization, and adaptability
while evolving systems in a constantly changing gameAbility to communicate your ideas and collaborate across disciplines;
and experience with
game engines, 3D software, scripting languages, or shaders
as an assetI am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
As a
Senior UI Artist
on For Honor at
Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.What you’ll do
Design and produce
interfaces and visual assets
for menus, the heads-up display, systems, and game featuresTurn design intentions and player needs into clear, intuitive, and cohesive
visual solutionsCreate
mockups, wireframes, prototypes
and, when needed, animatics to explore and validate solutionsApply
typography, colour, composition, visual hierarchy, and motion design
to communicate information effectivelyCollaborate with the
user experience team
to improve player journeys, interactions, navigation, and information organizationModernize
existing interfaces
by simplifying player flows, reducing friction, and improving clarity and consistencyEvolve the
design system, reusable components, and interface guidelinesPrepare, integrate, and optimize
interface assets in the game engine
with interface programmers and technical artistsBalance visual quality, user experience, and
technical constraints
while accounting for accessibility, localization, platforms, and resolutionsImprove interfaces based on feedback,
playtests, and user research, then help debug issues and share team practicesQUALIFICATIONS
What you bring to the team
Experience in creating interfaces or working in graphic design, ideally in video gamesStrong understanding of composition, typography, colour, and visual hierarchy
skills using tools such as Photoshop and IllustratorProficiency with design, prototyping, and animation tools
such as Figma and After EffectsAbility to apply user experience principles, usability, information architecture, and user-centred design practicesUnderstanding of player journeys, interactions, and needs
beyond the visual aspects of interfacesExperience integrating interfaces into a game engine
and understand the constraints of working with technical teamsAbility to account for
accessibility, localization, and adaptability
while evolving systems in a constantly changing gameAbility to communicate your ideas and collaborate across disciplines;
and experience with
game engines, 3D software, scripting languages, or shaders
as an assetI am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
Vacancy posted 4 hours ago
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