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Principal VFX Artist

Torn Banner Studios

Torn Banner Studios busca un Principal VFX Artist para reforzar la identidad visual de su próximo juego multijugador. Se trata de una posición Tiempo completo con base en Ontario (Remote) , orientada a una persona con sólida experiencia en Unreal Engine , Niagara y efectos visuales en tiempo real.

El puesto

La persona seleccionada asumirá la dirección técnica y artística de los VFX del proyecto, trabajando de forma cercana con artistas, diseñadores y programadores para crear efectos impactantes, pulidos y eficientes. Además, actuará como referencia principal de VFX dentro del equipo, marcando estándares, guiando a otros perfiles y velando por la coherencia visual en todas las entregas.

Responsabilidades

  • Definir la calidad global, la implementación y la dirección visual de los VFX en todo el proyecto.
  • Diseñar, construir y mantener sistemas de partículas y efectos complejos con el sistema Niagara de Unreal Engine .
  • Desarrollar e implementar efectos visuales para gameplay y cinemáticas que mejoren la legibilidad, la respuesta, la atmósfera y la narración visual.
  • Escribir scripts y soluciones técnicas para dar soporte a sistemas y flujos de trabajo de VFX complejos.
  • Trabajar con Niagara Data Channels y otras herramientas avanzadas de Unreal Engine para crear efectos dinámicos y reactivos.
  • Crear e implementar efectos de destrucción, idealmente apoyándose en Houdini y en el sistema Chaos de Unreal Engine .
  • Perfilar, depurar y optimizar los VFX para garantizar rendimiento, escalabilidad y calidad visual en múltiples plataformas.
  • Colaborar estrechamente con programadores de gameplay, Technical Artists , diseñadores y otras disciplinas artísticas para asegurar una integración fluida.
  • Definir y mantener estándares, flujos de trabajo y buenas prácticas de VFX en todo el proyecto.
  • Guiar y apoyar a otros artistas de VFX , aportando criterio técnico y feedback artístico.

Requisitos

  • Más de 8 años de experiencia profesional creando efectos visuales en tiempo real en la industria del videojuego.
  • Experiencia en al menos 2 juegos publicados dentro de producciones AA o AAA .
  • Dominio experto de Unreal Engine y de su sistema de VFX Niagara .
  • Sólidas habilidades técnicas, incluida la capacidad de construir sistemas de partículas complejos, escribir scripts y resolver implementaciones avanzadas de VFX .
  • Experiencia creando efectos visuales tanto para gameplay como para cinemáticas.
  • Buen conocimiento de rendering en tiempo real, perfilado de rendimiento y técnicas de optimización.
  • Experiencia con flujos y sistemas de destrucción, preferiblemente usando Houdini y Unreal Engine Chaos .
  • Buen criterio artístico, con capacidad para crear efectos visualmente potentes que encajen con la dirección artística y la jugabilidad.
  • Experiencia trabajando con equipos multidisciplinares y acompañando a otros artistas.
  • Demo reel con trabajos recientes.

Se valorará

  • Experiencia previa como VFX Lead o en un puesto de responsabilidad similar, supervisando entregables y flujos de trabajo de VFX .
  • Experiencia con Niagara Data Channels .
  • Conocimientos de Embergen .

Beneficios

  • 6,5 semanas de vacaciones pagadas.
  • Posibilidad de acogerse a un Employee Stock Options Plan .
  • Horario flexible y libertad de ubicación, con opción remota , híbrida o presencial.
  • Plan de healthcare y beneficios para la persona contratada y su familia.
  • 100% de complemento de baja parental durante 16 semanas para empleados en Canadá.

Condiciones

  • La franja salarial para este puesto se sitúa entre 120000 y 170000 al año.
  • La empresa indica que el puesto puede desarrollarse de forma remota, híbrida o presencial, aunque la persona candidata debe ser residente actual de Ontario o Quebec , o estar dispuesta a trasladarse a Ontario .
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Vacancy posted 19 hours ago
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