Graphics Engineer - 3d
$78k - $168k per yearHuawei Canada
Huawei Canada has an immediate 12‑month contract opening for a Graphics Engineer – 3DAbout The TeamEstablished in 2012, the Central Media Technology Institute (CMTI) is Huawei's centre for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About The Job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team members and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging, and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
Job RequirementsAbout The Ideal Candidate
Solid programming skills in C/C++ over 2 years.
Current work experience in the CG field of 1‑2 years or more with hands‑on development of real‑time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1‑2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as:
PBR / BRDF
Real‑time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering
#J-18808-Ljbffr
About The Job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team members and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging, and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
Job RequirementsAbout The Ideal Candidate
Solid programming skills in C/C++ over 2 years.
Current work experience in the CG field of 1‑2 years or more with hands‑on development of real‑time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1‑2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as:
PBR / BRDF
Real‑time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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