Technical Animation Director (Unannounced Project)
Ubisoft Entertainment Inc.
Technical Animation Director (unannounced project)Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
JOB DESCRIPTIONAs a
Technical Animation Director
at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.
You’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.
What you’ll do:
Design, implement, and maintain scalable and high-performing
animation pipelines ;
Collaborate
with the tools team to develop and improve
MotionBuilder
scripts using
Python ;
Partner
with animators and programmers to refine
animation systems
within the game engine;
Support
the implementation of
procedural animation systems
and
full-body IK ;
Ensure
animation systems support
character customization
features;
Balance between artistic quality
and
technical performance ;
Document
workflows, tools, and processes for animation teams;
Provide
day-to-day guidance and support to technical animators and animation teams;
Facilitate
collaboration between creative and technical disciplines;
Guide
teams in developing sustainable and efficient animation workflows.
QUALIFICATIONS
Experience in
technical animation ,
animation systems development, or
programming
within the video game industry;
Experience guiding or mentoring teams in a collaborative environment;
Experience with
live multiplayer games ;
Strong understanding of
Unreal Engine
and 3D software such as
MotionBuilder ,
3ds Max, and
Maya ;
Understanding of
motion capture ,
state machines, and animation workflows;
Familiarity with
Jira ,
Perforce, or similar production tools;
Strong communication, collaboration, and problem-solving skills.
How can I check my application status?You can check the status of your application by logging into your SmartRecruiters candidate profile.
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
How do I know if a Ubisoft email/offer is legit?We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.Click on the button below to read the detailed list of of things that Ubisoft, as a company, will never ask you for during your hiring process.
#J-18808-Ljbffr
JOB DESCRIPTIONAs a
Technical Animation Director
at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.
You’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.
What you’ll do:
Design, implement, and maintain scalable and high-performing
animation pipelines ;
Collaborate
with the tools team to develop and improve
MotionBuilder
scripts using
Python ;
Partner
with animators and programmers to refine
animation systems
within the game engine;
Support
the implementation of
procedural animation systems
and
full-body IK ;
Ensure
animation systems support
character customization
features;
Balance between artistic quality
and
technical performance ;
Document
workflows, tools, and processes for animation teams;
Provide
day-to-day guidance and support to technical animators and animation teams;
Facilitate
collaboration between creative and technical disciplines;
Guide
teams in developing sustainable and efficient animation workflows.
QUALIFICATIONS
Experience in
technical animation ,
animation systems development, or
programming
within the video game industry;
Experience guiding or mentoring teams in a collaborative environment;
Experience with
live multiplayer games ;
Strong understanding of
Unreal Engine
and 3D software such as
MotionBuilder ,
3ds Max, and
Maya ;
Understanding of
motion capture ,
state machines, and animation workflows;
Familiarity with
Jira ,
Perforce, or similar production tools;
Strong communication, collaboration, and problem-solving skills.
How can I check my application status?You can check the status of your application by logging into your SmartRecruiters candidate profile.
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
How do I know if a Ubisoft email/offer is legit?We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.Click on the button below to read the detailed list of of things that Ubisoft, as a company, will never ask you for during your hiring process.
#J-18808-Ljbffr
Vacancy posted 2 hours ago
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