Lead Environment Artist Bioshock
Cloud Chamber
Lead environment art for the next BioShock experience from a remote-tagged role associated with Cloud Chamber’s Montréal studio. Shape worlds with Maya, ZBrush, and Unreal Engine experience.As Lead Level Artist, you will lead environment artists and develop modular architecture and world-building workflows. You will coordinate asset lists, schedules, and artistic consistency with design and narrative teams. The role is associated with Montréal, Québec, Canada, and Quebec candidates require professional French and English.Key Responsibilities:
Lead environment artists across world-building productionDevelop modular architecture and world-building workflowsCoordinate asset lists and production schedulesMaintain artistic consistency with design teamsAlign environments with narrative teamsRequirements:
Seven or more years in environment art or level architectureTwo shipped titles, including one leadership roleCurrent Maya and 3ds Max skillsCurrent ZBrush, Substance, and Photoshop skillsUnreal Engine experience preferred;
Quebec candidates need French and EnglishBring environment art leadership, modular architecture, and world-building expertise to Cloud Chamber’s next BioShock experience.
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Lead environment artists across world-building productionDevelop modular architecture and world-building workflowsCoordinate asset lists and production schedulesMaintain artistic consistency with design teamsAlign environments with narrative teamsRequirements:
Seven or more years in environment art or level architectureTwo shipped titles, including one leadership roleCurrent Maya and 3ds Max skillsCurrent ZBrush, Substance, and Photoshop skillsUnreal Engine experience preferred;
Quebec candidates need French and EnglishBring environment art leadership, modular architecture, and world-building expertise to Cloud Chamber’s next BioShock experience.
#J-18808-Ljbffr
Vacancy posted more than 2 months ago
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