Senior Progression And Economy Designer
Sony Interactive Entertainment
Design progression systems and virtual economies for Haven Studios’ live service game within a hybrid Montreal studio. Apply analytical thinking and Unreal Engine expertise.As Senior Game Designer, you will own progression systems, player lifecycle design, and economic health for Haven’s upcoming competitive multiplayer action heist game. You will translate creative goals into structured progression loops, monetization systems, and reward frameworks. Collaboration spans design, production, data, and engineering.Key Responsibilities:
Design progression frameworks, monetization loops, and virtual economiesModel systems using spreadsheets, data tables, and algorithmic logicBalance rewards, XP curves, drop rates, and economy mechanicsIntegrate progression across multiplayer PvE and PvP experiencesOptimize systems using metrics, behavior patterns, and new contentRequirements:
Extensive systems or progression design experienceAt least one shipped AAA multiplayer live service titleDeep understanding of currencies, monetization, rewards, and incentivesStrong Unreal Engine editor and data table skillsExperience interpreting telemetry, cohorts, and A/B testing dataBring structured progression design, economic modeling, and data-informed balancing to Haven Studios and PlayStation.
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Design progression frameworks, monetization loops, and virtual economiesModel systems using spreadsheets, data tables, and algorithmic logicBalance rewards, XP curves, drop rates, and economy mechanicsIntegrate progression across multiplayer PvE and PvP experiencesOptimize systems using metrics, behavior patterns, and new contentRequirements:
Extensive systems or progression design experienceAt least one shipped AAA multiplayer live service titleDeep understanding of currencies, monetization, rewards, and incentivesStrong Unreal Engine editor and data table skillsExperience interpreting telemetry, cohorts, and A/B testing dataBring structured progression design, economic modeling, and data-informed balancing to Haven Studios and PlayStation.
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