Hybride / Ubisoft — Texture And Look Development Supervisor — Montréal, Québec, Canada
Hybride / Ubisoft
Lead texture and look development work for high-end visual effects while remaining hands-on with complex photorealistic assets.
Location:
Montréal, Québec, Canada.
Contract and work arrangement:
Permanent role;
hybrid arrangement listed by the employer. Canadian studio location;
no worldwide remote arrangement is advertised.
Role ID:
REF32310N.
What you will do
Supervise and mentor artists, allocate work, support hiring and enforce asset quality standards.
Build detailed textures and physically accurate shaders for creatures, digital humans and hard-surface assets;
coordinate with Lighting.
Improve Houdini/Arnold shading workflows, integrate vendor assets and support production estimates and documentation.
What the studio is looking for
At least five years of demonstrated experience leading or supervising artists in high-end film or VFX.
Strong organic creature and digital-human texturing and shading experience;
advanced Mari/SubstancePainter and Photoshop skills.
Shader, material and AOV expertise;
Arnold, Houdini and Nuke knowledge are advantages.
Source and dates
Official source:
Employer publication date: November 6, 2026 (current release;
original publication date not separately provided).
Availability and details verified: November 7, 2026.
No separate employer deadline is displayed.
AnimaWorker listing expiry is separate from any employer deadline.
#J-18808-Ljbffr
Location:
Montréal, Québec, Canada.
Contract and work arrangement:
Permanent role;
hybrid arrangement listed by the employer. Canadian studio location;
no worldwide remote arrangement is advertised.
Role ID:
REF32310N.
What you will do
Supervise and mentor artists, allocate work, support hiring and enforce asset quality standards.
Build detailed textures and physically accurate shaders for creatures, digital humans and hard-surface assets;
coordinate with Lighting.
Improve Houdini/Arnold shading workflows, integrate vendor assets and support production estimates and documentation.
What the studio is looking for
At least five years of demonstrated experience leading or supervising artists in high-end film or VFX.
Strong organic creature and digital-human texturing and shading experience;
advanced Mari/SubstancePainter and Photoshop skills.
Shader, material and AOV expertise;
Arnold, Houdini and Nuke knowledge are advantages.
Source and dates
Official source:
Employer publication date: November 6, 2026 (current release;
original publication date not separately provided).
Availability and details verified: November 7, 2026.
No separate employer deadline is displayed.
AnimaWorker listing expiry is separate from any employer deadline.
#J-18808-Ljbffr
Vacancy posted 5 hours ago
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