Character Artist Ea Sports Fc
EA SPORTS
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets.As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail. The work also includes developing realistic PBR materials while considering rigging and deformation.Key Responsibilities:
Model characters from scans, photographs, and concept referencesSculpt and texture realistic character assetsCreate clothing, hair, and accessoriesBuild game-ready topology, UVs, and baked detailDevelop PBR materials for rigging and deformationRequirements:
At least three years of character-creation production experienceSkills with Maya, ZBrush, and PhotoshopExperience with content-driven game enginesPortfolio showing photorealistic anatomy, likeness, hair, and clothingPortfolio demonstrating UVs and texture mapsApply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
#J-18808-Ljbffr
Model characters from scans, photographs, and concept referencesSculpt and texture realistic character assetsCreate clothing, hair, and accessoriesBuild game-ready topology, UVs, and baked detailDevelop PBR materials for rigging and deformationRequirements:
At least three years of character-creation production experienceSkills with Maya, ZBrush, and PhotoshopExperience with content-driven game enginesPortfolio showing photorealistic anatomy, likeness, hair, and clothingPortfolio demonstrating UVs and texture mapsApply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
#J-18808-Ljbffr
Vacancy posted more than 2 months ago
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