Technical Animator
New Radical Games
New Radical Games busca un
Technical Animator
para personas que residan en Canadá. El anuncio no especifica la modalidad de trabajo ni el tipo de contrato. El puesto se centra en sistemas de animación de Unreal Engine, animación de gameplay y animación cinematográfica.Perfil del puesto
La persona seleccionada contribuirá a la integración y optimización de sistemas de animación, apoyando tanto el flujo de
gameplay
como el trabajo cinematográfico. Además, colaborará con equipos artísticos y técnicos para garantizar que la animación funcione con calidad, precisión y estabilidad dentro del pipeline del proyecto.Responsabilidades
Desarrollar, ajustar y mantener sistemas de animación técnica en
Unreal Engine .Dar soporte a la animación de
gameplay
y a secuencias
cinemáticas .Colaborar con animación, diseño y equipo técnico para resolver problemas de integración.Optimizar flujos de trabajo y herramientas relacionadas con la animación.Garantizar que los sistemas de animación sean robustos, eficientes y coherentes con las necesidades del proyecto.Requisitos
Experiencia en
Technical Animation
o en funciones similares.Conocimiento sólido de
Unreal Engine
y de sistemas de animación.Experiencia con animación para
videojuegos, especialmente en contextos de
gameplay
y cinematics.Capacidad para trabajar con perfiles artísticos y técnicos de forma coordinada.Residencia o base en
Canadá, según indica la oferta.
#J-18808-Ljbffr
Technical Animator
para personas que residan en Canadá. El anuncio no especifica la modalidad de trabajo ni el tipo de contrato. El puesto se centra en sistemas de animación de Unreal Engine, animación de gameplay y animación cinematográfica.Perfil del puesto
La persona seleccionada contribuirá a la integración y optimización de sistemas de animación, apoyando tanto el flujo de
gameplay
como el trabajo cinematográfico. Además, colaborará con equipos artísticos y técnicos para garantizar que la animación funcione con calidad, precisión y estabilidad dentro del pipeline del proyecto.Responsabilidades
Desarrollar, ajustar y mantener sistemas de animación técnica en
Unreal Engine .Dar soporte a la animación de
gameplay
y a secuencias
cinemáticas .Colaborar con animación, diseño y equipo técnico para resolver problemas de integración.Optimizar flujos de trabajo y herramientas relacionadas con la animación.Garantizar que los sistemas de animación sean robustos, eficientes y coherentes con las necesidades del proyecto.Requisitos
Experiencia en
Technical Animation
o en funciones similares.Conocimiento sólido de
Unreal Engine
y de sistemas de animación.Experiencia con animación para
videojuegos, especialmente en contextos de
gameplay
y cinematics.Capacidad para trabajar con perfiles artísticos y técnicos de forma coordinada.Residencia o base en
Canadá, según indica la oferta.
#J-18808-Ljbffr
Vacancy posted 58 minutes ago
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