Ubisoft — 3d Programming Team Lead, March Of Giants — Montréal, Québec, Canada
Ubisoft
Guide 3D systems development and performance for March of Giants.
Location:
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31504N.
What you will do
Profile GPU workloads, evaluate rendering needs and implement engine improvements.
Support production, resolve graphics bugs and document systems with art and technical teams.
What the studio is looking for
At least seven years of programming and a computing degree or equivalent.
GPU architecture, linear algebra, DirectX or Vulkan, shaders and GPU profiling expertise.
Source and dates
Official source:
Employer publication date: October 29, 2026 — release date of the current posting;
the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Location:
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31504N.
What you will do
Profile GPU workloads, evaluate rendering needs and implement engine improvements.
Support production, resolve graphics bugs and document systems with art and technical teams.
What the studio is looking for
At least seven years of programming and a computing degree or equivalent.
GPU architecture, linear algebra, DirectX or Vulkan, shaders and GPU profiling expertise.
Source and dates
Official source:
Employer publication date: October 29, 2026 — release date of the current posting;
the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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