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Procedural Environment Artist Houdini

Folks VFX

Build sophisticated VFX environments through Houdini, procedural scattering, shader networks, and efficient technical workflows at Pitch Black.This Senior Environment Artist role focuses on complex environment assets, scatter setups, and set dressing for VFX productions. You will develop procedural modeling, texturing, shader, and scattering systems that improve consistency. Collaboration spans DMP, Lighting, Layout, Modeling, Production, Pipeline, and Environment teams.Key Responsibilities:
Build complex scatter setups with zoning and optimisationCreate reusable lookdev templates and shader networksEstablish direction for research and large set buildsTroubleshoot publishing and export issues with Pipeline teamsImprove standards, checklists, documentation, and workflow templatesRequirements:
Extensive modeling, texturing, look development, and scattering experienceExpert-level Maya and Houdini proficiencyVEX, Python, and MEL scripting capabilityStrong problem-solving under production pressureProactive, organised, detail-oriented commitment to qualityUse procedural environment artistry and Houdini expertise to solve complex production challenges and strengthen VFX workflows.
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Vacancy posted more than 2 months ago

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