Senior Engineering Manager, Enterprise Ci For Games
Electronic Arts Inc.
AustinTexasUnited States of America
Role ID
216579
Worker Type
Regular Employee
Studio/Department
CT - IT
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This role can be based out of our Austin, TX, and Vancouver, BC offices, or open to other core hub locations in the US/Canada.
Who We AreEA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.
What We DoYou will report to a Senior Technical Director within the Game Developer Experience (GDX) team. We build and scale the continuous integration (CI) ecosystem that powers builds and preflight systems across multiple EA games. GDX focuses on delivering a CI platform that is optimised for performance, cost, and the evolving needs of game development teams.
As Senior Engineering Manager, you will lead the engineering team that is building EA's next-generation Enterprise CI platform for games on a Frostbite-based foundational tech stack. You'll work with us and our studio partners to improve reliability, scalability, and efficiency across our build platform, and you'll grow the engineers who build it.
What You’ll DoLead, hire, and develop a team of DevOps and build engineers through coaching, performance management, career development, and succession planning.
Own the execution, delivery, and operation of our CI platform, including CI/CD pipelines (Azure DevOps), build infrastructure, and preflight systems.
Set engineering standards for design reviews, code quality, testing, and production readiness.
Set the technical direction and roadmap for the next-generation Enterprise CI platform, including the migration of build and release to hybrid on-premises and cloud, while balancing performance, cost, and the needs of our game teams.
Drive infrastructure automation and scale across cloud and on-premises environments using Terraform, Packer, Ansible, and Kubernetes.
Build strong operational practices, including service ownership, observability, incident management, security, capacity planning, and service-level objectives (SLOs).
Partner with game studios, product managers, and engineering leaders to align priorities, and present progress and decisions to senior leadership.
Plan team capacity and workforce needs as GDX priorities evolve.
What You Bring8+ years in software engineering, DevOps, or infrastructure, including 3+ years managing engineers directly.
Experience building, scaling, and operating CI/CD systems, cloud infrastructure, or internal developer platforms that support multiple engineering teams.
Hands-on experience with CI/CD, infrastructure-as-code, containers, and cloud platforms (AWS, GCP, or Azure).
Strong understanding of DevOps and Site Reliability Engineering (SRE) principles, including reliability, scalability, security, and incident management.
A track record of measurable improvements to reliability, build performance, operational efficiency, or developer productivity.
Experience building and retaining high-performing teams through hiring, coaching, and performance management.
Clear communication and stakeholder management skills, with the ability to drive outcomes across engineering, product, infrastructure, and studio teams.
Experience with Azure DevOps and Perforce, or with large-scale game build systems, is a plus. Strong experience with other CI/CD or DevOps platforms, such as Jenkins, GitLab, or GitHub Actions, is equally valued.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Role ID
216579
Worker Type
Regular Employee
Studio/Department
CT - IT
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This role can be based out of our Austin, TX, and Vancouver, BC offices, or open to other core hub locations in the US/Canada.
Who We AreEA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.
What We DoYou will report to a Senior Technical Director within the Game Developer Experience (GDX) team. We build and scale the continuous integration (CI) ecosystem that powers builds and preflight systems across multiple EA games. GDX focuses on delivering a CI platform that is optimised for performance, cost, and the evolving needs of game development teams.
As Senior Engineering Manager, you will lead the engineering team that is building EA's next-generation Enterprise CI platform for games on a Frostbite-based foundational tech stack. You'll work with us and our studio partners to improve reliability, scalability, and efficiency across our build platform, and you'll grow the engineers who build it.
What You’ll DoLead, hire, and develop a team of DevOps and build engineers through coaching, performance management, career development, and succession planning.
Own the execution, delivery, and operation of our CI platform, including CI/CD pipelines (Azure DevOps), build infrastructure, and preflight systems.
Set engineering standards for design reviews, code quality, testing, and production readiness.
Set the technical direction and roadmap for the next-generation Enterprise CI platform, including the migration of build and release to hybrid on-premises and cloud, while balancing performance, cost, and the needs of our game teams.
Drive infrastructure automation and scale across cloud and on-premises environments using Terraform, Packer, Ansible, and Kubernetes.
Build strong operational practices, including service ownership, observability, incident management, security, capacity planning, and service-level objectives (SLOs).
Partner with game studios, product managers, and engineering leaders to align priorities, and present progress and decisions to senior leadership.
Plan team capacity and workforce needs as GDX priorities evolve.
What You Bring8+ years in software engineering, DevOps, or infrastructure, including 3+ years managing engineers directly.
Experience building, scaling, and operating CI/CD systems, cloud infrastructure, or internal developer platforms that support multiple engineering teams.
Hands-on experience with CI/CD, infrastructure-as-code, containers, and cloud platforms (AWS, GCP, or Azure).
Strong understanding of DevOps and Site Reliability Engineering (SRE) principles, including reliability, scalability, security, and incident management.
A track record of measurable improvements to reliability, build performance, operational efficiency, or developer productivity.
Experience building and retaining high-performing teams through hiring, coaching, and performance management.
Clear communication and stakeholder management skills, with the ability to drive outcomes across engineering, product, infrastructure, and studio teams.
Experience with Azure DevOps and Perforce, or with large-scale game build systems, is a plus. Strong experience with other CI/CD or DevOps platforms, such as Jenkins, GitLab, or GitHub Actions, is equally valued.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESPay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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