Producer - Ea Sportstm Fc
$133.5k - $186.4k per yearElectronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Producer - EA SPORTSTM FCAs one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
We are hiring an experienced Producer to lead important foundational programs for EA SPORTS FC. In this role, you will take ownership of critical operational areas, ranging from managing special event builds and first-party submissions to partnering with legal, securing age ratings, orchestrating our patch processes, and leading our external assessment and evaluation process.
If you excel at organizing complex workflows, aligning teams around shared priorities, and solving roadblocks, this role is for you. Partnering with engineering and discipline leadership, you will cut through ambiguity, manage competing demands, and ensure we deliver high-quality foundational work reliably.
Responsibilities
Lead Special Event & Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests designed to capture critical technical performance and stability metrics.
Define & Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics, transforming data-driven insights into applicable product improvements.
Guide Submissions & Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.
Orchestrate Milestones & Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes, ensuring seamless coordination between development, QA, and release teams.
Lead External Evaluations: Oversee the execution of our third‑party assessments, evaluations, and review processes to gather critical external feedback.
Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors, driving to clear decision‑making.
Manage Risk & Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.
Translate & Complete Goals: Translate high‑level franchise goals into clear, applicable roadmaps for teams delivering shared technical capabilities.
Communicate: Maintain schedules, documentation, and communication channels to keep all partners aligned and informed.
Improve Workflows: Champion the continuous improvement of production processes, and cross‑team collaboration methodologies.
Support Feature & Design Understanding: Partner with creative teams to help scope and define feature designs, aligning technical constraints with gameplay goals when needed.
This would be a Hybrid role working out of our EAV Studio
You would report directly to the Core team Line Producer
Required
5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.
Direct experience managing first‑party submission and release processes (e.G., Sony, Microsoft, Nintendo) for major game updates, patches, or full titles.
Experience managing complex, interdependent work with several teams simultaneously.
Experience bringing structure to ambiguous or highly technical programs.
Experience working with engineering and technical disciplines in a game development environment.
Confidence engaging with senior partners and leadership
Experience with agile or hybrid development methodologies and modern production tools (e.G., Jira, Confluence).
Demonstrated experience mentoring, supporting, and growing other producers.
Experience leading production for core technology, engine, tools, or platform teams.
Background on large‑scale, AAA, or live‑service games.
Familiarity with rendering, tools, systems, or technical pipelines (no hands‑on coding required).
Familiarity with global age‑rating submissions (e.G., ESRB, PEGI) and legal/compliance clearance workflows.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) $133,500 - $186,400 CAD
Pay is just one part of the overall compensation at EA.
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full‑time employees
Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Producer - EA SPORTSTM FCAs one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
We are hiring an experienced Producer to lead important foundational programs for EA SPORTS FC. In this role, you will take ownership of critical operational areas, ranging from managing special event builds and first-party submissions to partnering with legal, securing age ratings, orchestrating our patch processes, and leading our external assessment and evaluation process.
If you excel at organizing complex workflows, aligning teams around shared priorities, and solving roadblocks, this role is for you. Partnering with engineering and discipline leadership, you will cut through ambiguity, manage competing demands, and ensure we deliver high-quality foundational work reliably.
Responsibilities
Lead Special Event & Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests designed to capture critical technical performance and stability metrics.
Define & Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics, transforming data-driven insights into applicable product improvements.
Guide Submissions & Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.
Orchestrate Milestones & Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes, ensuring seamless coordination between development, QA, and release teams.
Lead External Evaluations: Oversee the execution of our third‑party assessments, evaluations, and review processes to gather critical external feedback.
Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors, driving to clear decision‑making.
Manage Risk & Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.
Translate & Complete Goals: Translate high‑level franchise goals into clear, applicable roadmaps for teams delivering shared technical capabilities.
Communicate: Maintain schedules, documentation, and communication channels to keep all partners aligned and informed.
Improve Workflows: Champion the continuous improvement of production processes, and cross‑team collaboration methodologies.
Support Feature & Design Understanding: Partner with creative teams to help scope and define feature designs, aligning technical constraints with gameplay goals when needed.
This would be a Hybrid role working out of our EAV Studio
You would report directly to the Core team Line Producer
Required
5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.
Direct experience managing first‑party submission and release processes (e.G., Sony, Microsoft, Nintendo) for major game updates, patches, or full titles.
Experience managing complex, interdependent work with several teams simultaneously.
Experience bringing structure to ambiguous or highly technical programs.
Experience working with engineering and technical disciplines in a game development environment.
Confidence engaging with senior partners and leadership
Experience with agile or hybrid development methodologies and modern production tools (e.G., Jira, Confluence).
Demonstrated experience mentoring, supporting, and growing other producers.
Experience leading production for core technology, engine, tools, or platform teams.
Background on large‑scale, AAA, or live‑service games.
Familiarity with rendering, tools, systems, or technical pipelines (no hands‑on coding required).
Familiarity with global age‑rating submissions (e.G., ESRB, PEGI) and legal/compliance clearance workflows.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) $133,500 - $186,400 CAD
Pay is just one part of the overall compensation at EA.
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full‑time employees
Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Vacancy posted 1 hour ago
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