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Remote Artiste FX - FX Artist - Montreal

Barnstorm VFX

Artiste FX

À propos de Barnstorm

Barnstorm est un studio d’effets visuels nommé aux Emmy et aux VES Awards, basé à Los Angeles, avec des opérations à New York, Vancouver et Montréal. Nous créons des effets visuels photoréalistes pour diverses productions télévisuelles et plateformes de diffusion en ligne. Nous sommes fiers du talent et du dévouement de nos artistes, qui nous permettent de produire des effets visuels de classe mondiale.

Qui vous êtes

Nous sommes à la recherche d’un(e) Artiste FX passionné(e) et possédant de solides compétences techniques et artistiques, ainsi qu’une excellente compréhension de la physique, des dynamiques et des simulations. Vous avez un bon sens du réalisme et aimez résoudre des défis créatifs et techniques complexes. Vous êtes à l’aise de travailler en collaboration avec des artistes, des Leads et des Superviseurs dans un environnement de production VFX dynamique.

Ce que vous ferez

  • Concevoir, créer et mettre en œuvre des simulations FX de haute qualité, notamment des fluides, de la fumée, du feu, de la poussière, des explosions et des effets de particules pour différents plans et séquences.
  • Développer et optimiser des setups et outils FX à l’aide de Houdini et d’autres logiciels standards de l’industrie.
  • Créer des simulations réalistes de pyro, fumée, corps rigides, destructions et particules.
  • Collaborer étroitement avec les artistes, Leads et Superviseurs afin de résoudre des défis visuels et techniques complexes.
  • Assurer la continuité entre les plans et veiller à ce que le travail FX respecte les exigences créatives, techniques et de production.
  • Diagnostiquer et résoudre les problèmes liés aux setups FX tout en livrant des fichiers de scène propres et optimisés.
  • Participer aux sessions de review et intégrer les commentaires des Leads et Superviseurs afin d’affiner et d’améliorer les effets.
  • Se tenir au courant des nouvelles techniques, méthodes et outils FX et mettre en œuvre de nouvelles approches lorsque pertinent.
  • Intégrer les assets provenant des étapes précédentes du pipeline et appliquer les matériaux dans Houdini.
  • Optimiser les scènes et node graphs Houdini afin de maintenir des workflows efficaces et fiables.
  • Participer au lighting et au développement créatif du look des éléments FX lorsque requis.

Ce que vous apportez

  • 3 à 5+ années d’expérience dans l’industrie des effets visuels ou du cinéma.
  • Expérience intermédiaire à avancée en dynamiques et simulations avec Houdini.
  • Solide compréhension des principes physiques, notamment la dynamique des fluides, le comportement des particules, les collisions et la physique du monde réel.
  • Expérience en simulations de pyro, fumée, corps rigides, destruction et particules.
  • Solide sensibilité artistique combinée à d’excellentes capacités techniques et de résolution de problèmes.
  • Expérience avec les shaders, le lighting et le rendering appliqués aux éléments FX.
  • Expérience dans l’intégration d’assets provenant des étapes précédentes du pipeline et l’application de matériaux dans Houdini.
  • Expérience en layout d’assets ainsi qu’en optimisation de scènes et de node graphs dans Houdini.
  • Expérience en lighting et en développement créatif de looks dans Houdini considérée comme un atout.
  • Expérience avec Arnold fortement privilégiée.
  • Connaissance de VEX et/ou Python considérée comme un atout.
  • Bonne compréhension des pipelines de production VFX pour les productions télévisuelles et épisodiques; une expérience en longs métrages est un atout.
  • La connaissance d’autres logiciels VFX 2D/3D est considérée comme un atout.
  • Une démo/reel démontrant de solides compétences en FX et une bonne compréhension de la physique du monde réel.

À propos de ce rôle

Il s’agit d’un poste à distance. Des opportunités sur des projets et des postes permanents peuvent être disponibles, avec des avantages sociaux complémentaires et la possibilité de participer à des programmes de REER.

Pour le moment, nous acceptons uniquement les candidatures d’artistes légalement autorisés à travailler au Canada et résidant au Canada.

La fourchette salariale affichée correspond à la rémunération que nous considérons comme équitable au moment de la publication de ce poste. La formation, l’expérience, les compétences et les qualifications pertinentes du candidat, ainsi que son lieu de résidence et la devise applicable, peuvent être pris en compte pour déterminer sa position dans la fourchette salariale. Les fourchettes salariales peuvent être modifiées.

Les régimes d’avantages sociaux varient selon les offres disponibles localement et le statut d’emploi. Les employés admissibles peuvent avoir accès à une assurance santé complète, à des programmes d’épargne-retraite et à des congés payés.

Barnstorm VFX s’engage à créer un environnement de travail diversifié et inclusif, exempt de discrimination et de harcèlement. Nous souhaitons recruter, soutenir et retenir des talents issus d’une grande variété de parcours. Nous encourageons fortement les candidatures provenant des peuples autochtones, des personnes racisées, des personnes de tous genres ou non-genres, ainsi que des personnes en situation de handicap.

Nous remercions tous les candidats pour leur intérêt. Seules les personnes sélectionnées pour une entrevue seront contactées.

ENGLISH VERSION

FX Artist

About Barnstorm

Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, with operations in New York, Vancouver, and Montreal. We provide photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves on our artists’ talent and dedication to producing world-class visual effects.

Who You Are

We are seeking a passionate and technically skilled FX Artist with a strong artistic eye and a deep understanding of physics, dynamics, and simulation. You have a strong sense of realism and enjoy solving complex creative and technical challenges. You are comfortable working collaboratively with artists, Leads, and Supervisors in a fast-paced VFX production environment.

What You’ll Do

  • Design, create, and implement high-quality FX simulations including fluids, smoke, fire, dust, explosions, and particle effects across shots and sequences.
  • Develop and optimize FX setups and toolsets using Houdini and other industry-standard tools.
  • Create realistic pyro, smoke, rigid body, and destruction simulations.
  • Collaborate closely with artists, Leads, and Supervisors to solve complex visual and technical challenges.
  • Maintain continuity across shots and ensure FX work meets creative, technical, and production requirements.
  • Troubleshoot and debug FX setups while delivering clean and efficient scene files.
  • Participate in reviews and incorporate feedback from Leads and Supervisors to refine and improve effects.
  • Stay current with evolving FX techniques, workflows, and tools, implementing new approaches when appropriate.
  • Work with upstream assets and integrate materials and other elements into Houdini.
  • Optimize Houdini scenes and node graphs to maintain efficient and reliable workflows.
  • Contribute to lighting and creative look development for FX elements when required.

What You Bring

  • 3-5+ years of experience in the VFX or film production industry.
  • Intermediate to advanced experience with dynamics and simulations in Houdini.
  • Strong understanding of physical principles including fluid dynamics, particle behavior, collisions, and natural-world physics.
  • Experience with pyro, smoke, rigid body, destruction, and particle simulations.
  • Strong artistic sensibility combined with excellent technical and problem-solving skills.
  • Experience with shaders, lighting, and rendering as they relate to FX elements.
  • Experience ingesting upstream assets and applying materials in Houdini.
  • Experience with asset layout and scene and node graph optimization in Houdini.
  • Experience with lighting and creative look development in Houdini is an asset.
  • Experience with Arnold is highly preferred.
  • Knowledge of VEX and/or Python is considered an asset.
  • A strong understanding of television/episodic VFX production pipelines, with feature film experience considered an asset.
  • Knowledge of other 2D/3D VFX software packages is considered an asset.
  • A demo reel demonstrating strong FX work and an understanding of real-world physics.

About This Role

This is a remote-based role. Project-based and staff opportunities may be available, with extended health benefits and the opportunity to participate in RRSP programs.

At this time, we are only accepting applications from artists who are legally eligible to work in Canada and are residents of Canada.

The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location, and currency may all be considered when determining placement within the range. Pay ranges may change.

Benefit plans are dependent on the local plan offering and employment status. Eligible employees may have access to comprehensive health insurance, retirement savings programs, and paid time off.

Barnstorm VFX is committed to cultivating a diverse and inclusive work environment that is free from discrimination and harassment. We aim to recruit, support, and retain talented individuals from a wide variety of backgrounds. We strongly encourage applications from Indigenous peoples, people of color, people of all genders or non-genders, and people with disabilities.

We thank all applicants for their interest. Only those selected for an interview will be contacted.

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