Lead Level Artist
confidential
As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director. As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life.What You'll Do:
Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.Collaborate with Design and Narrative Leads to create immersive and believable environments.Design and improve upon the modular systems of architecture for our levels.Provide objective, empathetic feedback and establish realistic development schedules.Manage the day-to-day activities of the World Art Team.Mentor and manage the career growth and development of the artists on your team.Create and manage asset lists in collaboration with internal and external partner teams.Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.Skills & Experiences:
7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred.Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance.Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.Recent use of industry standard game editors (UE5 preferred).Experience with industry-standard asset management tools.Ability to support, inspire, and elevate team capabilities.Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper.Solid awareness and sense of spatial composition and proportions.Understanding of basic architecture.Comfortable working in an iterative design environment.Who You Are:
A strong and empathetic leader with proven mentoring skills and a track record of supporting high functioning teams.A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.Experienced in working in cross-disciplinary teams with strong communication skills.Persistent and self-motivated with a proactive mindset.Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.Com accounts.
#J-18808-Ljbffr
Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.Collaborate with Design and Narrative Leads to create immersive and believable environments.Design and improve upon the modular systems of architecture for our levels.Provide objective, empathetic feedback and establish realistic development schedules.Manage the day-to-day activities of the World Art Team.Mentor and manage the career growth and development of the artists on your team.Create and manage asset lists in collaboration with internal and external partner teams.Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.Skills & Experiences:
7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred.Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance.Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.Recent use of industry standard game editors (UE5 preferred).Experience with industry-standard asset management tools.Ability to support, inspire, and elevate team capabilities.Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper.Solid awareness and sense of spatial composition and proportions.Understanding of basic architecture.Comfortable working in an iterative design environment.Who You Are:
A strong and empathetic leader with proven mentoring skills and a track record of supporting high functioning teams.A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.Experienced in working in cross-disciplinary teams with strong communication skills.Persistent and self-motivated with a proactive mindset.Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.Com accounts.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
Similar jobs that could be interesting for youBased on the Lead Level Artist in Winnipeg, MB vacancy
$85k - $100k per year
9 Story Media / Brown Bag Films is a leading creator, producer and distributor of award-winning... ...Animation.' And we mean it - we put our artists at the heart of everything we do. As one... ...everywhere. We are currently looking for a Lead 3D FX Artist to join our talented team...SuggestedOverseas- Lead Level ArtistJoin us on our journey and help us collaborate towards our newly announced game: Blood Message. It is set in historical China... ...de Montréal ou de Toronto. En tant que Chef d'équipe - Artiste de niveau, vous serez le fer de lance de la création, de la conception...SuggestedDaily paidWork at officeRemote work
- Cloud Chamber is seeking a Lead Level Artist to guide a World Builders and Level Artists team in creating stylized, high-quality environments for AAA projects. You will collaborate with the Art Director, Associate Art Director, Design, and Narrative leads to ensure artistic...Suggested
- Senior Level ArtistJoin us on our journey and help us collaborate towards our newly announced... ..., particularly in China. As a Level Artist you will ensure the artistic vision aligns... ...Key ResponsibilitiesWork with the Art Lead and Art Director to establish Environment...SuggestedWork at officeWorldwide
- Lead world-building and environment art for the next BioShock experience. Location:... .... What you will do Lead environment artists and develop modular architecture and world... ...Seven or more years in environment art or level architecture, with two shipped titles including...SuggestedRemote workWorldwide
- Game Development 5+ years 3D Art As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our... ...to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate...
- Join Cloud Chamber as a Senior Level Artist, leading a creative team to develop captivating levels and worlds that resonate with players. Your experience... ...• Excellent interpersonal and communication skills Lead and inspire your team at Cloud Chamber to create award-winning...
$140k - $160k per year
...nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.As a Lead Crowd Artist, you will be responsible for leading a team of crowd artists in producing advanced VFX crowd setup and shots for a variety of scenarios...Worldwide- Profesional responsable de liderar la creación e implementación de VFX para el equipo de game art de NBCUniversal. Se trata de una vacante de tiempo completo en Montréal, con modalidad híbrida, orientada a un perfil senior capaz de guiar la calidad visual y la ejecuci...
- Lead environment art for the next BioShock experience from a remote-tagged role associated with Cloud Chamber’s Montréal studio. Shape... ...worlds with Maya, ZBrush, and Unreal Engine experience.As Lead Level Artist, you will lead environment artists and develop modular architecture...Remote work
- ...Montreal studio Tuesday thru Thursday… come join us! The Lead Lighting and Compositing Artist is responsible for working with the Lighting Supervisor to... ...equivalent experience3 years experience on an animated filmSenior level in compositing, lighting and colorProficient knowledge of...Permanent employmentFlexible hours
$85k per year
...in good company.What is expected of an Art Lead at Velan Studios? Lead roles are... ...project basis and not tied directly to the level of an employee's position. Leads champion... ...of hiring and mentoring of any additional artists that might be needed within their field to...Flexible hours3 days per week$28.84 per hour
...work space Sterilize and maintain instruments and equipment Experience and specialization Area of work experience ~ Tattoo artist Additional information Work conditions and physical capabilities Attention to detail Hand-eye co-ordination Personal...Permanent employmentFull timeRemote work- Shape unforgettable characters at NBCUniversal as a Lead Character Artist. This role focuses on the visual quality of facial characters in a dynamic interactive experience. As a Lead Character Artist at NBCUniversal, you will drive character quality and support artistic...
- Shape high-quality prop assets with NBCUniversal as a Lead Artist (Props) for an interactive project. Oversee prop creation, ensuring artistic vision and production efficiency in diverse settings. NBCUniversal is searching for a Lead Artist (Props) to direct prop production...
- ...Associate Dentist – Artistic Smiles, Winnipeg, MB Supportive Team Culture | Mentorship... ...members and colleagues and access to industry-leading experts in various dental disciplines.... ...their clinical role and become the business leader of a practice. About You: Graduate...Long term contractFull timeImmediate startFlexible hours
- ...Get to Know Us: Artistic Smiles, Where Healthy Smiles and Happy Smiles come to Life! Artistic Smiles is a brand new dental office with... ...Culture & Flexibility: Career development with industry-leading CE, social and networking events, and a flexible, work-life balanced...Work at officeFlexible hoursWeekend workAfternoon shift
- Make custom designs for clients Designing traditional tattoos Repair and mask aesthetic defects Schedule and confirm appointments To apply Send your CV:Full time
- ...Role Our client, a dynamic and innovative game development studio in Kimberley , is looking for an experienced and visionary Lead Concept Artist to spearhead the visual development of their exciting new projects. This hybrid role requires a passion for creating...Relocation
- ...partnered with distributors, broadcasters, and leading streaming platforms worldwide to create... .... Be part of a diverse team of artists from around the globe who have joined us here... ...We are currently seeking an experienced Lead Lighting / Compositing Artist to join our...Worldwide
- Lead complete production-ready assets with Maya, ZBrush, and Houdini expertise as a Senior Artist supporting Pitch Black’s VFX teams.This Asset Generalist Senior Artist handles complex work, technical leadership, and mentoring across production. The position leads asset development...
- Cloud Chamber is seeking a Lead Lighting Artist to guide a talented team in shaping the lighting for BioShock world-building. You will drive real-time lighting, ensure visual consistency, and collaborate with the Art Director to uphold the game's stylistic vision. Expect to...
- Eyeline seeks a seasoned Crowd Supervisor to manage the crowd department for feature film projects in Vancouver. You will lead teams of artists, coordinate with production, and drive crowd pipelines from planning through delivery, ensuring high-quality, efficient results. The...
- ...Our client, a critically acclaimed game development studio based in Kimberley, Northern Cape, ZA , is seeking an accomplished Lead Character Artist to join their talented team. This hybrid role allows for a blend of remote flexibility and essential in-studio collaboration,...Work at officeRemote work
- Lead 3D character art in a hybrid Kimberley studio role, guiding artists and creating memorable game characters through advanced modeling.Our client seeks an accomplished Lead Character Artist for its game development studio in Kimberley, Northern Cape, ZA. You will direct character...
- Lead game concept art in Kimberley through strong drawing skills and visual direction. This hybrid role shapes imaginative worlds, characters, and environments.The Lead Concept Artist guides visual development for new game projects. You will lead concept artists while defining...
- Lead real-time lighting and 3D art for Cloud Chamber’s BioShock world, using Unreal Engine 5, Lumen Lighting, and Sequencer.As Lead Lighting Artist, you will guide lighting artists while shaping visual style across real-time environments and cinematics. You will manage team...
- Lead level content from prototype to launch for Velan Studios’ racing concept, with hybrid or onsite work in Troy or Toronto.This experienced designer serves as a team lead and product owner for a cross-discipline sub-team. You will shape and implement key gameplay features,...
- As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality , clear direction, and on-time delivery. You will guide and coach level designers, help establish...
- ...DescriptionNBCUniversal is one of the world's leading media and entertainment companies. We... ...Job DescriptionRESPONSIBILTIES As a Lead Environment Artist, is responsible for support the visual... ...constraints. Collaborate with level design to ensure environments support gameplay...Work at officeLocal area
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Lead Level Artist. Be the first to apply!

