Senior Technical Animator Maya Rigging
People Can Fly Studio
Master Maya rigging and Python as a Senior Technical Animator working fully remotely from Canada for People Can Fly. Build high-quality character systems.As a Senior Technical Animator, you will support AAA game production across characters, creatures, and props. You will create rigging, skinning, retargeting tools, and Maya setups for cloth, physics, and hair. The role also connects art, animation, engine, and project leadership through pipeline ownership and technical problem-solving.Key Responsibilities:
Create character, creature, and prop rigging and skinningImplement Maya setups for cloth, physics, and hairDevelop retargeting systems for legacy and new riggingMaintain pipelines and improve engine toolsResolve technically difficult bugs and share knowledgeRequirements:
Five-plus years in technical animation or similarProduction experience on at least two titlesExpert Maya rigging and skinning knowledgeStrong Python and Houdini experience or knowledgeEnglish communication skills and self-motivationApply Maya, Python, and technical animation expertise to deliver clean, production-ready assets for People Can Fly games.
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Create character, creature, and prop rigging and skinningImplement Maya setups for cloth, physics, and hairDevelop retargeting systems for legacy and new riggingMaintain pipelines and improve engine toolsResolve technically difficult bugs and share knowledgeRequirements:
Five-plus years in technical animation or similarProduction experience on at least two titlesExpert Maya rigging and skinning knowledgeStrong Python and Houdini experience or knowledgeEnglish communication skills and self-motivationApply Maya, Python, and technical animation expertise to deliver clean, production-ready assets for People Can Fly games.
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Vacancy posted 1 hour ago
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