Ubisoft — Procedural Systems Programming Team Lead, Anvil — Montréal, Québec, Canada
Ubisoft
Lead procedural world-building systems development within Anvil Pipeline.Location:
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31785L.What you will do
Plan milestones and sprints, allocate work and resolve delivery risks.Develop team members and coordinate with technical and production leadership.What the studio is looking for
AAA development-cycle experience, leadership and prioritisation skills.C++ and real-time engine knowledge;
procedural tools such as Houdini or UE PCG are advantageous.Source and dates
Official source: publication date: October 30, 2026 — release date of the current posting;
the original opening date is not provided.Availability and details verified: November 3, 2026.No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31785L.What you will do
Plan milestones and sprints, allocate work and resolve delivery risks.Develop team members and coordinate with technical and production leadership.What the studio is looking for
AAA development-cycle experience, leadership and prioritisation skills.C++ and real-time engine knowledge;
procedural tools such as Houdini or UE PCG are advantageous.Source and dates
Official source: publication date: October 30, 2026 — release date of the current posting;
the original opening date is not provided.Availability and details verified: November 3, 2026.No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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