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Technical Lead - Ui Programmer (Far Cry)

Ubisoft Montréal

Company Description
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!Company Description
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!Job Description
The Senior UI Programmer – Technical Lead serves as the primary technical point of contact for all user interface systems on the project. This person serves as the bridge between engineering, UI integration, and art, ensuring that every UI element is delivered with the level of polish, performance, and accessibility expected of a AAA first-person shooter.What You’ll Do
Technical Leadership
Serve as the go-to expert for all user interface technologies in the project: the Snowdrop UI framework, game-specific UI systems, and toolsManage the UI technical roadmap: architecture decisions, framework upgrades, and deprecationsDefine and enforce UI coding standards, component templates, and integration workflowsIdentify and resolve bottlenecks that hinder the work of UI integrators and technical artistsTeam Supervision
Supervise a team of UI integrators and technical artists working in the UI Graph editorReview and validate work for accuracy, performance, and adherence to design intentMentor team members, conduct code and asset reviews, and provide clear, actionable feedbackCollaborate with UX/UI designers to ensure that the technical implementation aligns with the design intentEngineering
Implement and maintain UI features across gameplay, menus, HUD, and frontendAuthor and extend UI scripting in the visual graph language (UI Graph);
support team members using itDesign reusable, scalable UI components following componentization principles — maintainability and reuse over one-offsImplement adaptive layouts that handle multiple target devices, screen sizes, and resolutionsIntegrate accessibility requirements (text scaling, colorblind modes, controller navigation, screen reader support)Performance & Stability
Profile UI rendering and logic;
identify and resolve underperforming areas (overdraw, excessive draw calls, expensive graph evaluations)Own and triage UI-originating crashes;
lead post-mortems and drive fixes to completionEstablish and monitor UI performance budgets in collaboration with the engine teamDesign Partnership
Apply and advocate for core design principles throughout technical decisions: consistency, simplicity, and clear user feedbackChallenge implementations that compromise usability, even when technically correctQualifications
What you'll bring to the team
Must Have
Shipped 2+ AAA titles with substantial UI programming ownershipDeep experience with a visual/node-based UI scripting system (UI Graph or equivalent)Demonstrated ability to profile and optimize UI in a real-time engineExperience debugging and resolving crashes in a production gameTrack record supervising or mentoring UI Integrators or junior programmersSolid grasp of UI architecture: component hierarchies, data binding, state managementStrong Assets
Familiarity with responsive/adaptive UI design for multi-platform titlesWhat Success Looks Like
Six months in, this person has become the go-to for any UI tech question on the project, the team is unblocked and producing quality work, and the UI systems are stable, performant, and easy to extend.
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Vacancy posted 1 hour ago
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