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Character Artist

Piranha Games, Inc.

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as;
Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.Should you need assistance or an accommodation due to a disability, you may contact us at View email address on ca.hrm.tc OBJECTIVE AND PURPOSE:
Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy, ensuring they and supporting characters meet the same standards in terms of quality and style.
Must be able to create stylized realism and to be displayed in your portfolio.WHY YOU SHOULD WORK WITH PGI
People-focused Events & InitiativesCompetitive CompensationRESPONSIBLITIES:
Implement the overall artistic vision of characters based on designs, concepts and descriptionsWork withtheArt Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technicallimitations of the engineDesign, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templatesEnsure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceededAssist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlinesActively participate in technical and aesthetic problem-solving discussions with the teamDisplay exceptional integrity and understanding of the work;
constantly seeking waysto improve the efficiency of the workflow and provide documented feedback to improve in-house toolsStay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleaguesMentor and train junior artistsOther ad-hoc responsibilities as requestedREQUIREMENTS:
4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character ArtistPost-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experienceMust be able to create stylized realism and to be displayed in your portfolioPossess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movementSolid knowledge of character modeling, texturing, and lighting as related to game developmentComprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop,Demonstrated experience in the design and development of fantasy characters and creatures.A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV spaceBe able to create characters with finished, rough, or no concept art that fits within the styleExpertise in incorporating characters in Unreal Engine 5Expert experience using of advanced material shader systems for charactersExperience with groom(strands) and hair cards, to support in-game and cinematics charactersEqually proficiency in clothing and hard surface modelingKnowledge of animation typology (rigging, skinning, etc.)We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.
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Vacancy posted 1 hour ago
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