Directeur.Trice Technique - Capture De Données De Jeu / Technical Director - Game Data Capture
$169.5k - $242.6k per yearElectronic Arts (EA)
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.
You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities
You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
You will determine which capabilities belong in the shared capture platform and which require title-specific integration.
You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
You will identify repeated title-specific needs and guide the team toward maintainable shared solutions.
You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.
Qualifications
12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems
Experience setting architecture and technical direction across multiple engineering teams or products
Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases
Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines
Experience integrating technology across actively developed branches, platforms, or title codebases
Experience with Perforce, complex build systems, CI/CD, and release or integration workflows
Experience translating research or product requirements into platform strategy and executable technical plans
Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints
Pay Transparency - North AmericaCompensation And BenefitsPAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$169,500 - $242,600 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.
You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities
You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
You will determine which capabilities belong in the shared capture platform and which require title-specific integration.
You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
You will identify repeated title-specific needs and guide the team toward maintainable shared solutions.
You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.
Qualifications
12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems
Experience setting architecture and technical direction across multiple engineering teams or products
Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases
Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines
Experience integrating technology across actively developed branches, platforms, or title codebases
Experience with Perforce, complex build systems, CI/CD, and release or integration workflows
Experience translating research or product requirements into platform strategy and executable technical plans
Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints
Pay Transparency - North AmericaCompensation And BenefitsPAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$169,500 - $242,600 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
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