Game Character Artist Vancouver Hybrid
EA Sports
Shape high-resolution sculpts into game-ready characters for EA SPORTS NHL from Vancouver, with hybrid work and cross-discipline collaboration. Build realistic assets.The Character Artist role focuses on anatomy, likeness, sculpting, and texturing for heads, bodies, hair, clothing, and accessories. You will create topology, UVs, baked detail, and PBR materials, integrating assets in-engine. The work requires balancing visual quality with performance.Key Responsibilities:
Create realistic characters from scans, photographs, and referenceDevelop high-resolution sculpts for production assetsBuild game-resolution topology, UVs, and materialsIntegrate assets in-engine and refine their presentationCoordinate with animation, rigging, technical art, and productionRequirements:
Minimum two years of professional character-art experienceBackground in games or a related fieldStrong anatomy, likeness, sculpting, and texturing expertiseExperience with Maya, ZBrush, Photoshop, and Substance PainterPortfolio showing realistic characters and material breakdownsBring anatomy, likeness, sculpting, and texturing skills to realistic character production for EA SPORTS NHL in Vancouver.
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Create realistic characters from scans, photographs, and referenceDevelop high-resolution sculpts for production assetsBuild game-resolution topology, UVs, and materialsIntegrate assets in-engine and refine their presentationCoordinate with animation, rigging, technical art, and productionRequirements:
Minimum two years of professional character-art experienceBackground in games or a related fieldStrong anatomy, likeness, sculpting, and texturing expertiseExperience with Maya, ZBrush, Photoshop, and Substance PainterPortfolio showing realistic characters and material breakdownsBring anatomy, likeness, sculpting, and texturing skills to realistic character production for EA SPORTS NHL in Vancouver.
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