Design Director
Sony Interactive Entertainment
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
ENGLISH FOLLOWS:
Poste : Directeur.Trice de la conception de jeu (Design Director)
Aperçu du rôleNous sommes à la recherche d’un.E Directeur.Trice de la conception de jeu expérimenté.E pour se joindre à l’équipe Haven. Le ou la Directeur.Trice de la conception de jeu prendra les piliers fondamentaux définis par la direction créative et les traduira en boucles systémiques équilibrées, évolutives et engageantes.
Le ou la titulaire du poste sera responsable de l’architecture structurelle du jeu, en veillant à ce que la fantaisie de jeu, le contexte narratif et les piliers créatifs se traduisent harmonieusement dans l’expérience de jeu au quotidien, les boucles à court terme et les systèmes de progression à long terme. Il ou elle assurera également le recrutement, la direction et l’organisation d’une équipe de conception, tout en accompagnant les concepteur.Trice.S afin de garantir l’exécution de la vision du jeu selon les standards AAA.
Rattachement hiérarchique :
Le ou la Directeur.Trice de la conception de jeu relèvera directement du ou de la Directeur.Trice créatif.Ve du projet.
Responsabilités principales1. Direction de la conception et articulation de la vision
Traduire la vision Collaborer étroitement avec le ou la Directeur.Trice créatif.Ve afin de déconstruire des thèmes créatifs abstraits et de les transformer en piliers de jouabilité et en structures métajeu clairs, cohérents et bien définis.
Aligner la fantaisie de jeu et la narration Élaborer une vision globale de la jouabilité qui intègre directement la fantaisie thématique et le contexte narratif du jeu dans un ensemble cohérent de mécaniques de jeu.
Architecture systémique Adopter une approche à la fois innovante et analytique pour concevoir une expérience de jeu robuste, comprenant des mécaniques engageantes à court terme ainsi que des boucles de rétention à long terme parfaitement adaptées à l’orientation du jeu.
Établir des balises créatives Définir une orientation claire, des intentions précises et un cadre structurel pour l’équipe de conception, afin de lui fournir un environnement propice à l’innovation et à l’expression créative.
Révision et validation de la conception Établir des standards de qualité élevés;
réviser et valider l’ensemble du travail de conception produit par l’équipe afin d’assurer la solidité des mécaniques, leur équilibre ainsi que leur alignement avec la vision fondamentale du jeu.
2. Gestion d’équipe et collaboration au sein du studio
Diriger et accompagner Encadrer une équipe de concepteur.Trice.S de jeux, du niveau junior au niveau senior, en réalisant des rencontres individuelles régulières, en fournissant une rétroaction concrète et en soutenant activement leur développement professionnel.
Favoriser l’excellence en conception Maintenir un environnement de conception structuré et collaboratif qui valorise la communication claire, l’analyse objective et la rétroaction constructive.
Alignement interdisciplinaire Agir à titre de représentant.E principal.E de la conception auprès des équipes d’ingénierie, d’interface et expérience utilisateur (UI/UX), d’audio et d’opérations en direct, afin d’assurer une compréhension commune de la vision et des intentions de conception entre les disciplines.
Qualifications et compétencesExpérience requise
Expérience reconnue en développement AAA Minimum de 6 années d’expérience en conception de jeux vidéo, incluant la participation à au moins un titre multijoueur AAA majeur lancé commercialement dans un rôle senior, principal ou de direction.
Expérience en préproduction et sur l’ensemble du cycle de vie d’un produit Expérience démontrée dans la définition des boucles fondamentales de jeu dès les premières phases de conception et dans la préparation de systèmes complexes destinés à soutenir la stabilité d’un jeu-service.
Gestion de personnel Minimum de 2 années d’expérience directe en gestion, mentorat et développement de concepteur.Trice.S de jeux.
Compétences techniques et comportementales
Esprit innovant et analytique Combinaison unique de créativité, de pensée novatrice et de rigueur analytique permettant d’imaginer des idées originales et de les traduire en règles logiques et mesurables.
Communication de la vision Excellentes aptitudes de communication orale et écrite;
capacité démontrée à présenter, défendre et promouvoir des concepts de conception de façon claire auprès des équipes de développement comme de la direction du studio.
Maîtrise des jeux multijoueurs et des jeux-services Solide expérience des contraintes architecturales propres aux jeux multijoueurs, notamment les systèmes d’appariement, les structures de listes de lecture, les considérations liées à la lutte contre la triche ainsi que l’équilibrage de la progression dans un contexte de jeu-service. Cette expertise doit être applicable à divers types d’expériences multijoueurs, au-delà des cadres traditionnels joueur contre joueur.
Aisance avec le prototypage précoce Capacité à utiliser un éditeur de jeu de façon légère afin de valider rapidement des concepts et de créer des prototypes lorsque des premières phases de conception.
Qualifications souhaitées
Connaissance pratique d’Unreal Engine.
Forte passion pour l’innovation en matière de jouabilité ainsi qu’une excellente compréhension des tendances émergentes du marché mondial du jeu vidéo.
Position: Design DirectorRole OverviewWe are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
Reporting:
The Design Director will report directly to the
Creative Director
for the project.
Key Responsibilities1. Design Direction & Vision Articulation
Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
Design Review & Validation: Establish high quality bars;
review and validate alldesign work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & SkillsExperience Required
AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
Vision Communication: Exceptional verbal and written communication skills;
an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
Working knowledge of Unreal Engine.
A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
#J-18808-Ljbffr
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
ENGLISH FOLLOWS:
Poste : Directeur.Trice de la conception de jeu (Design Director)
Aperçu du rôleNous sommes à la recherche d’un.E Directeur.Trice de la conception de jeu expérimenté.E pour se joindre à l’équipe Haven. Le ou la Directeur.Trice de la conception de jeu prendra les piliers fondamentaux définis par la direction créative et les traduira en boucles systémiques équilibrées, évolutives et engageantes.
Le ou la titulaire du poste sera responsable de l’architecture structurelle du jeu, en veillant à ce que la fantaisie de jeu, le contexte narratif et les piliers créatifs se traduisent harmonieusement dans l’expérience de jeu au quotidien, les boucles à court terme et les systèmes de progression à long terme. Il ou elle assurera également le recrutement, la direction et l’organisation d’une équipe de conception, tout en accompagnant les concepteur.Trice.S afin de garantir l’exécution de la vision du jeu selon les standards AAA.
Rattachement hiérarchique :
Le ou la Directeur.Trice de la conception de jeu relèvera directement du ou de la Directeur.Trice créatif.Ve du projet.
Responsabilités principales1. Direction de la conception et articulation de la vision
Traduire la vision Collaborer étroitement avec le ou la Directeur.Trice créatif.Ve afin de déconstruire des thèmes créatifs abstraits et de les transformer en piliers de jouabilité et en structures métajeu clairs, cohérents et bien définis.
Aligner la fantaisie de jeu et la narration Élaborer une vision globale de la jouabilité qui intègre directement la fantaisie thématique et le contexte narratif du jeu dans un ensemble cohérent de mécaniques de jeu.
Architecture systémique Adopter une approche à la fois innovante et analytique pour concevoir une expérience de jeu robuste, comprenant des mécaniques engageantes à court terme ainsi que des boucles de rétention à long terme parfaitement adaptées à l’orientation du jeu.
Établir des balises créatives Définir une orientation claire, des intentions précises et un cadre structurel pour l’équipe de conception, afin de lui fournir un environnement propice à l’innovation et à l’expression créative.
Révision et validation de la conception Établir des standards de qualité élevés;
réviser et valider l’ensemble du travail de conception produit par l’équipe afin d’assurer la solidité des mécaniques, leur équilibre ainsi que leur alignement avec la vision fondamentale du jeu.
2. Gestion d’équipe et collaboration au sein du studio
Diriger et accompagner Encadrer une équipe de concepteur.Trice.S de jeux, du niveau junior au niveau senior, en réalisant des rencontres individuelles régulières, en fournissant une rétroaction concrète et en soutenant activement leur développement professionnel.
Favoriser l’excellence en conception Maintenir un environnement de conception structuré et collaboratif qui valorise la communication claire, l’analyse objective et la rétroaction constructive.
Alignement interdisciplinaire Agir à titre de représentant.E principal.E de la conception auprès des équipes d’ingénierie, d’interface et expérience utilisateur (UI/UX), d’audio et d’opérations en direct, afin d’assurer une compréhension commune de la vision et des intentions de conception entre les disciplines.
Qualifications et compétencesExpérience requise
Expérience reconnue en développement AAA Minimum de 6 années d’expérience en conception de jeux vidéo, incluant la participation à au moins un titre multijoueur AAA majeur lancé commercialement dans un rôle senior, principal ou de direction.
Expérience en préproduction et sur l’ensemble du cycle de vie d’un produit Expérience démontrée dans la définition des boucles fondamentales de jeu dès les premières phases de conception et dans la préparation de systèmes complexes destinés à soutenir la stabilité d’un jeu-service.
Gestion de personnel Minimum de 2 années d’expérience directe en gestion, mentorat et développement de concepteur.Trice.S de jeux.
Compétences techniques et comportementales
Esprit innovant et analytique Combinaison unique de créativité, de pensée novatrice et de rigueur analytique permettant d’imaginer des idées originales et de les traduire en règles logiques et mesurables.
Communication de la vision Excellentes aptitudes de communication orale et écrite;
capacité démontrée à présenter, défendre et promouvoir des concepts de conception de façon claire auprès des équipes de développement comme de la direction du studio.
Maîtrise des jeux multijoueurs et des jeux-services Solide expérience des contraintes architecturales propres aux jeux multijoueurs, notamment les systèmes d’appariement, les structures de listes de lecture, les considérations liées à la lutte contre la triche ainsi que l’équilibrage de la progression dans un contexte de jeu-service. Cette expertise doit être applicable à divers types d’expériences multijoueurs, au-delà des cadres traditionnels joueur contre joueur.
Aisance avec le prototypage précoce Capacité à utiliser un éditeur de jeu de façon légère afin de valider rapidement des concepts et de créer des prototypes lorsque des premières phases de conception.
Qualifications souhaitées
Connaissance pratique d’Unreal Engine.
Forte passion pour l’innovation en matière de jouabilité ainsi qu’une excellente compréhension des tendances émergentes du marché mondial du jeu vidéo.
Position: Design DirectorRole OverviewWe are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
Reporting:
The Design Director will report directly to the
Creative Director
for the project.
Key Responsibilities1. Design Direction & Vision Articulation
Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
Design Review & Validation: Establish high quality bars;
review and validate alldesign work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & SkillsExperience Required
AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
Vision Communication: Exceptional verbal and written communication skills;
an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
Working knowledge of Unreal Engine.
A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
#J-18808-Ljbffr
Vacancy posted 3 hours ago
Similar jobs that could be interesting for youBased on the Design Director in Winnipeg, MB vacancy
$164.8k - $247.2k per year
...workers. We are hiring talent AI can't replace to help us shape the future of information management. Join us. Your Impact As Director, Design, you will lead and evolve the organization’s design function, delivering high-quality, client-centric creative experiences that...SuggestedInternship$120k - $140k per year
...Improvement, Workplace, and Institutional ExperienceSalary: $120-140K+ DIRECTOR OF DESIGNLocation: Vancouver, BC Type: Full-time Permanent,... ...partner with a confidential Client, an established firm in the design industry specializing in commercial interior environments, to...SuggestedPermanent employmentFull timeWork at officeFlexible hoursShift work- Deputy Design Director (Greater Toronto Area, ON)Kenaidan and Murphy are excited to announce a joint venture dedicated to bringing global innovation to infrastructure projects across Ontario. Project Overview: The Bloor-Yonge CapacityImprovements Project is a significant...SuggestedFull timeFor subcontractor
- About The Brand Design TeamAs our Brand Design Director, you will define the visual identity and vision for Wealthsimple and lead a talented team of designers, animators, and producers to develop brand‑defining work that lets the world know we set the standard for design...SuggestedRemote work
- ...- $194,000 / year (Salary negotiable & commensurate with experience and qualifications.)Date Posted 11/03/2026The OpportunityThe Director, Design & Engineering, leads the design, engineering, and capital cost planning required to convert prospective and existing buildings into...SuggestedFor contractorsWork at officeMonday to friday
- Lead Performance Design remotely at Directive Consulting, combining creative leadership with performance marketing, AI tools, and business ownership.As Director of Creative, you will guide the full Performance Design department across designers, project management, and motion...For contractorsRemote work
$250k - $350k per year
..., and building a high-performance team to meet growing demand and pursue new market opportunities. Director of Product DesignWe are seeking a Director of Product Design to own the user experience and interface design of the platform by recruiting and leading a team of in...Summer holidayRemote workRelocation- ...personal: names already live on the App Store include Dave Rabin , Mark Sisson , Ashley Koff , William Li , and Elissa Epel . We need a designer with a real visual voice: someone who decides how Onix looks and feels everywhere a person meets it. The app, the website, social,...Remote work
- Role SummaryLeads teams delivering UI/UX design solutions by defining user experience strategy, visual design standards, and interaction... ...client presentations. Position DetailsMcAfee is seeking a Director of Product Design to lead our product design and systems team, raise...Long term contractTemporary workManual laborFlexible hours
- The Opportunity: The Director will be client-focused with demonstrated program development, evaluation and compliance expertise applied... ...and fiscal prudency to support team members in the design of programs and services. You will provide clear direction and manage...
- ...and pushing entertainment boundaries, join our journey and help create the unknown! JOB DESCRIPTIONAs an Associate Technical Director - Design at Ubisoft Montréal, you will support the technical vision and production workflows related to game systems and content configuration...
- ...bar of engine and game development. DESIGNWhat We DoPut your design skills to work at a cutting-edge company that challenges the norm... ...What You'll DoEpic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other...Long term contractTemporary workSeasonal work
$120k - $150k per year
...healthcare through digital enablement. Our innovative solutions are designed to streamline care delivery, integrate healthcare systems... ...Reporting to the VP, Product Management, we are hiring a Director, UI/UX Design to lead the design function for the Clinical Platform Group....Remote workShift work- Architecture and gameplay systems define this Associate Design Director role, supporting project-wide alignment across design, programming, and disciplines.You will support the Design Director in coordinating the project’s design vision across pillars and initiatives. The role...
- Lead retail design, engineering, and capital planning for T&T Supermarket store conversions in a Monday-to-Friday schedule. Apply technical judgment across complex building projects.As Director, Design & Engineering, you will assess sites, define conversion requirements, and...For contractorsMonday to friday
- À Montréal, soutenez la vision design d’un projet comme Associate Design Director, avec Unreal Engine 5 et des workflows Blueprint. Coordonnez plusieurs disciplines.Chez NBCUniversal, vous appuierez le Design Director dans l’exécution, l’alignement et la coordination quotidienne...Daily paidWork at office
$110k - $135k per year
Updated: YesterdayLocation: Remote, CanadaJob ID: 19150 As an Associate Experience Design Director, you’ll be in a leadership role helping to shape the future of our digital-forward experience initiatives that blend the creative application of technology with business...Remote work- Saskatchewan Ltd. seeks a Director to lead client-focused program development, evaluation and compliance within an accountability and prudent stewardship framework. You will set direction, manage performance via unit and personal plans aligned to Ministry goals, and champion...
- Lead gameplay alignment in Montreal as an Associate Design Director, applying systems design and Unreal Engine 5 expertise across disciplines.At NBCUniversal, you will support the Design Director’s gameplay and player experience vision. This full-time role coordinates design...Full time
$200k - $250k per year
...to meet their unique infrastructure requirements. Discover more at . Role OverviewAstera Labs is seeking a Physical Design Engineering Director to lead a team of physical design engineers at our Toronto site, driving the implementation of connectivity ASICs within...Flexible hours- Lead commercial interior design in Vancouver through creative direction, client presentations, and workplace strategy within a hybrid full-time position.This Director of Design role provides creative leadership across commercial interior projects. You will integrate research...Full time
- Lead gameplay alignment at NBCUniversal in Montreal, using systems design and Unreal Engine 5 while working from the office four days weekly. Support the Design Director across a major project’s creative execution.As Associate Design Director, you coordinate gameplay vision,...Work at office
- Lead Battlefield engagement design at Electronic Arts, shaping progression, economy, social systems, and player-focused meta experiences... ...within a live service environment.As Engagement Design Director, you will lead the vision and creation of meta experiences for Battlefield...Long term contract
- ...empowering legal professionals and law firms of every size to work smarter, faster, and more securely. We are currently seeking a Director of Product Design, Foundations , to join our Product Design leadership team and lead some of our most critical areas of innovation (Design...Long term contractTemporary workWork at officeLocal area1 day per week
- Lead digital experience design remotely in Canada, combining design expertise with digital technologies, strategy, and user insights. Shape... ...across assigned brands.As an Associate Experience Design Director, you will oversee experience design for several accounts at GSW,...Remote work
- Join eBay as Director of Design Strategy, where you will enhance team performance and drive impactful user experiences. Your leadership will cultivate high-quality design standards globally. In this pivotal role, you will oversee design initiatives, focusing on team effectiveness...
- Job DescriptionChez EXP, nous sommes animés par le désir de concevoir des solutions innovantes destinées aux milieux bâtis et naturels du monde entier. Nous sommes une firme de génie-conseil d’envergure internationale au sein de laquelle ingénieures et ingénieurs, urbanistes...Local areaRemote workFlexible hours
- Ubisoft Montréal is seeking an Associate Technical Director - Design to guide technical vision and production workflows for game systems and content configuration. You will collaborate with multidisciplinary teams to create scalable solutions and data structures for large-scale...
- ...leading B2B marketing agency that specializes in performance, communications, and commerce. We are seeking a Creative Director to lead the Performance Design department, owning strategy, budgeting, and team development while scaling an established process with AI-driven...For contractorsRemote work
- ...Directive Consulting is a remote-first B2B marketing agency seeking a Director of Creative to lead the Performance Design department. You will shape the creative strategy, manage designers and motion contractors, and align output with performance metrics. You will own the...For contractorsRemote work
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Design Director. Be the first to apply!
Related searches
- project manager (design & construction management) Winnipeg, MB
- design manager Winnipeg, MB
- interior design director Winnipeg, MB
- instructional design manager Winnipeg, MB
- graphic design manager Winnipeg, MB
- design project manager Winnipeg, MB
- design director Winnipeg, MB
- director experience design Winnipeg, MB
- project manager (design & construction management)
- design manager

