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Team Lead - 3d Environment Art (Rainbow Six Siege)

Impleo

Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job Description
As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.What you’ll doGuide and develop the
Modeling and Texture team, including participation in hiring, onboarding, and retention effortsHold
one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunitiesPlan and balance the team’s
workload, capacity, priorities, and delivery commitmentsTrack
tasks, bugs, and production progress
in Jira, and keep the backlog and stakeholders up to date on delivery status and risksSet and track
asset and texture production plans
with the level art lead to meet map production needsSupport artists in ensuring assets and textures meet the project's
artistic, technical, and production requirementsReview
models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirementsOversee
modeling, texturing, and polish
through final delivery while meeting schedules and technical budgetsCoordinate with
level art, art direction, production, and technical teams
on asset needs, dependencies, and production challengesImprove
workflows and production practices
through knowledge sharing, reusable assets, and solutions to pipeline issuesQualifications
What you bring to the teamExperience in
video game environment art, including modeling, texturing, or asset productionExperience
guiding, mentoring, or coordinating artists
in game developmentParticipation in a
shipped game
or equivalent production experienceUnderstanding of
game development pipelines
and content creation workflowsAbility to
organize work and balance priorities
with team development needsStrong
communication, collaboration, and interpersonal skillsProblem-solving skills
and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent toolsExperience on a
triple-A live game
and knowledge of Rainbow Six Siege are assetsWhat to send our wayYour CV highlighting relevant skills and experiencesExamples of relevant environment models, textures, or projects
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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