Senior Combat Encounter Designer
Arcanaut Studios
Design tactical combat encounters with Unreal Engine 5 and enemy AI as a Senior Encounter Designer at Arcanaut Studios, remotely across British Columbia or Alberta.You will define end-to-end player experiences for combat and narrative-driven scenarios. This senior role combines encounter design, scripting, RPG mechanics, and spatial awareness. Your work connects enemy behavior, level geometry, player progression, and narrative triggers into memorable fights.Key Responsibilities:
Design and script combat spaces using internal tools and Unreal Engine 5Implement enemy waves, tactical AI behaviors, and logical encounter triggersBalance creatures with readable silhouettes and clear attack telegraphsEstablish mission pacing across combat, exploration, narrative moments, and puzzlesBuild layered scenarios rewarding diverse playstyles and player masteryRequirements:
Five or more years of game design experienceCombat or encounter design experience on one shipped AAA titleHands-on experience scripting complex logic with Unreal Engine 5Deep understanding of RPG mechanics and progression scalingStrong spatial awareness and written documentation skillsShape tactical encounters through combat design, enemy AI, Unreal Engine 5 scripting, and clear player-facing mechanical communication.
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Design and script combat spaces using internal tools and Unreal Engine 5Implement enemy waves, tactical AI behaviors, and logical encounter triggersBalance creatures with readable silhouettes and clear attack telegraphsEstablish mission pacing across combat, exploration, narrative moments, and puzzlesBuild layered scenarios rewarding diverse playstyles and player masteryRequirements:
Five or more years of game design experienceCombat or encounter design experience on one shipped AAA titleHands-on experience scripting complex logic with Unreal Engine 5Deep understanding of RPG mechanics and progression scalingStrong spatial awareness and written documentation skillsShape tactical encounters through combat design, enemy AI, Unreal Engine 5 scripting, and clear player-facing mechanical communication.
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