Remote Artiste de rigging en chef-Lead Rigger
2k
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Qui nous sommes
The Gearbox Entertainment Company accueille une équipe internationale de haut niveau, passionnée par la création de jeux vidéo primés et innovants.
Nos univers riches s’étendent au-delà du jeu grâce à des récits transmédia, des expériences en direct et des produits grand public.Gearbox Entertainment est devenue mondialement reconnue pour avoir développé des franchises emblématiques comme Borderlands , Tiny Tina’s Wonderlands et Brothers in Arms , ainsi que pour le développement continu de propriétés acquises, notamment Duke Nukem , Risk of Rain et Homeworld . Fondée en 1999 sous le nom de Gearbox Software par une équipe de professionnels expérimentés, l’entreprise est basée à Frisco, au Texas. The Gearbox Entertainment Company est fière d’appartenir à 2K, une maison d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, rendez-vous sur .
Gearbox Software recherche un(e) Artiste de rigging en chef passionné(e) par l’innovation en matière de fidélité et de qualité de l’animation des personnages dans les jeux vidéo.Ce poste repose principalement sur la gestion d’une équipe d’artiste en rigging, assurant un soutien continu aux technologies en cours, tout en travaillant à l’amélioration des méthodologies et des pratiques de planification en collaboration avec l’équipe d’animation afin d’optimiser l’efficacité globale du contenu.
Responsabilités :
- Diriger, encadrer et superviser une équipe de riggers, en offrant des conseils, des retours constructifs et un soutien technique pour favoriser leur croissance et leur réussite.
- Développer, maintenir et optimiser les méthodologies, outils et flux de travail liés au rigging afin d’améliorer l’efficacité et la qualité. Cela inclut la création de scripts et d’outils de rigging en Python et/ou MEL.
- Créer des rigs de haute qualité, prêts à être intégrés en production, pour une grande variété de personnages, créatures, objets et véhicules, que ce soit des bipèdes, quadrupèdes ou objets mécaniques complexes.
- Être le point de contact principal pour les questions techniques liées au rigging, en collaboration étroite avec les équipes animation, conception de personnages et programmation pour diagnostiquer et résoudre les problèmes.
- Travailler en étroite collaboration avec les animateurs pour comprendre leurs besoins et concevoir des rigs offrant une grande liberté artistique et une expressivité optimale. Collaborer avec les artistes de personnages pour s’assurer que les modèles sont adaptés au rigging.
- Établir et documenter des normes, conventions et meilleures pratiques en matière de rigging pour l’équipe.
- Suivre les évolutions de l’industrie, des outils et des technologies liées au rigging et à l’animation, et proposer activement des améliorations à nos processus.
- Communiquer et collaborer étroitement avec les programmeurs gameplay et moteur pour développer de nouvelles fonctionnalités nécessaires à la mise en œuvre de présentations haut de gamme et sophistiquées.
- Documenter la fonctionnalité et la structure des systèmes pour permettre leur utilisation par de futurs employés ou d’autres équipes.
- Identifier les axes d’amélioration des méthodologies et mettre en œuvre des solutions concrètes.
Exigences :
- 6 ans d’expérience minimum en tant qu’artiste de rigging dans l’industrie des jeux vidéo, dont au moins 2 ans en poste de chef ou de rôle senior.
- Excellentes compétences en leadership et en communication, avec la capacité de transmettre clairement des concepts techniques à des équipes techniques comme non techniques.
- Maîtrise approfondie d’un logiciel 3D majeur (ex. : Maya, 3ds Max, Blender) et connaissance approfondie de ses outils de rigging.
- Compréhension solide des pipelines d’animation, de la modélisation jusqu’à l’implémentation finale des assets.
- Capacité à collaborer efficacement avec des équipes multidisciplinaires.
- Maîtrise de Python et/ou de MEL pour le développement d’outils et l’automatisation des méthodologies.
- Attitude positive et capacité à recevoir et à donner des retours objectifs sur l’expérience de jeu et la présentation.
- Expérience avec les systèmes d’animation Unreal.
- Expérience en configuration de ragdolls et en simulation de tissus.
Atouts :
- Expérience en programmation en C++.
- Expérience avec des systèmes et logiciels de motion capture, comme Vicon Blade.
- Expérience approfondie avec les systèmes d’animation Unreal.
- Développement de nouvelles fonctionnalités d’animation directement dans le moteur.
Notre engagement envers l’égalité des chances
Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités.
Veuillez noter que 2K Games et ces studios n'utilisent jamais d'applications de messagerie instantanée ni de courriels personnels pour contacter des candidats ou réaliser des entretiens lorsqu'ils vous contactent par email, ils utilisent uniquement des adresses se terminant par @2K.com.
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Who We Are
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games.Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products.Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The companywas founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit
Gearbox Software is looking for a Lead Rigger with a passion for pushing character animation fidelity in games to new levels. This role primarily focuses on managing a team of Riggers providing ongoing support for current tech and working to create improved pipeline and planning practices with animation to improve overall content efficiency.
Responsibilities:
- Lead, mentor, and manage a team of riggers, providing guidance, feedback, and technical support to help them grow and succeed.
- Develop, maintain, and optimize rigging pipelines, tools, and workflows to improve efficiency and quality. This includes creating rigging scripts and tools in Python and/or MEL.
- Create high-quality, production-ready rigs for a wide range of characters, creatures, props, and vehicles, from bipeds and quadrupeds to complex mechanical objects.
- Act as the primary point of contact for rigging-related technical issues, working closely with the animation, character, design and engineering teams to troubleshoot and resolve problems.
- Collaborate with animators to understand their needs and develop rigs that allow for a high degree of artistic control and expressiveness. Work with character artists to ensure models are rig friendly.
- Establish and document rigging standards, conventions, and best practices for the team.
- Stay up to date with industry trends, tools, and technologies related to rigging and animation, and proactively seek ways to improve our processes.
- Communicate and work closely with Gameplay and Engine Programmers to develop new features needed to deliver highly polished, sophisticated presentations.
- Document system functionality and breakdowns for use by future employees or other teams.
- Identify potential pipeline improvements and act to improve them.
Qualifications:
- 6+ years of experience as a Rigger in the video game industry, with at least 2 years in a lead or senior role.
- Strong leadership and communication skills, with the ability to clearly articulate technical concepts to both technical and non-technical team members.
- Expert knowledge of a major 3D software package (e.g., Maya, 3ds Max, Blender) and a strong understanding of its rigging toolsets.
- Needs to be familiar with animation pipelines from mesh to implementation of final assets.
- Able to collaborate and work well with teams from various disciplines.
- Proficiency in Python and/or MEL scripting for tool development and pipeline automation.
- A positive attitude and an ability to receive and provide objective feedback on areas of game feel and presentation.
- Experience in Unreal Animation Systems
- Experience with ragdoll setup and cloth generation
Bonus Points For:
- Experience with programming in C++
- Experience with mocap systems and software such as Vicon Blade
- Experience in Unreal Animation Systems
- Developing new animation features in-engine
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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