Senior Graphics Programmer March Giants
Ubisoft Entertainment Inc.
Shape graphics performance for March of Giants through shaders, GPU architecture, and profiling. Work full-time on-site in Montréal, Québec.This permanent 3D programming leadership position focuses on engine development and rendering performance. You will evaluate GPU workloads, implement improvements, and resolve graphics bugs. The work connects production with art and technical teams through system documentation and support.Key Responsibilities:
Guide 3D systems development and performanceEvaluate rendering needs through GPU workload profilingImprove engine capabilities for graphics performanceResolve graphics bugs during production supportDocument systems for art and technical teamsRequirements:
Seven or more years of programming experienceComputing degree or an equivalent backgroundKnowledge of GPU architecture and linear algebraDirectX or Vulkan experienceShader and GPU profiling expertiseUse graphics programming, shader, and GPU profiling skills to improve March of Giants’ 3D systems.
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Guide 3D systems development and performanceEvaluate rendering needs through GPU workload profilingImprove engine capabilities for graphics performanceResolve graphics bugs during production supportDocument systems for art and technical teamsRequirements:
Seven or more years of programming experienceComputing degree or an equivalent backgroundKnowledge of GPU architecture and linear algebraDirectX or Vulkan experienceShader and GPU profiling expertiseUse graphics programming, shader, and GPU profiling skills to improve March of Giants’ 3D systems.
#J-18808-Ljbffr
Vacancy posted 51 minutes ago
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