Technical Art Director (Unreal)
Ubisoft Entertainment Inc.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
JOB DESCRIPTIONAs a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.
You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.
What you’ll do
Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
Supervise and support a team of three Technical Artists and one Principal Technical Artist
Develop and maintain technical solutions in
Unreal
to support visual goals and production needs
Evaluate constraints related to
rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
Support creative and programming teams in
solving complex technical challenges
Define and maintain
technical standards, best practices, and reference documentation
Prepare technical reviews and recommend improvements to graphics production processes
Monitor relevant
technological advancements
and share learnings with teams
Contribute to recruiting,
mentoring, and developing technical art talent
QUALIFICATIONSWhat you bring to the team
Experience in technical direction within technical art or graphics programming in the video game industry
Experience managing, mentoring, or coordinating technical teams
Advanced knowledge of
Unreal
and deep understanding of rendering systems and graphics architecture
Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
Experience with digital art tools and 3D software such as
Maya ,
3ds Max, and
Substance Painter
or similar tools
Understanding of programming or scripting languages such as
C++ ,
Python, or
C#
Ability to clearly communicate technical concepts to a variety of partners
Collaborative, structured, and solution-oriented approach
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
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JOB DESCRIPTIONAs a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.
You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.
What you’ll do
Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
Supervise and support a team of three Technical Artists and one Principal Technical Artist
Develop and maintain technical solutions in
Unreal
to support visual goals and production needs
Evaluate constraints related to
rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
Support creative and programming teams in
solving complex technical challenges
Define and maintain
technical standards, best practices, and reference documentation
Prepare technical reviews and recommend improvements to graphics production processes
Monitor relevant
technological advancements
and share learnings with teams
Contribute to recruiting,
mentoring, and developing technical art talent
QUALIFICATIONSWhat you bring to the team
Experience in technical direction within technical art or graphics programming in the video game industry
Experience managing, mentoring, or coordinating technical teams
Advanced knowledge of
Unreal
and deep understanding of rendering systems and graphics architecture
Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
Experience with digital art tools and 3D software such as
Maya ,
3ds Max, and
Substance Painter
or similar tools
Understanding of programming or scripting languages such as
C++ ,
Python, or
C#
Ability to clearly communicate technical concepts to a variety of partners
Collaborative, structured, and solution-oriented approach
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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