Senior Technical Animator Maya Rigging
People Can Fly Studio
Master Maya rigging and Python as a Senior Technical Animator working fully remotely from Canada for People Can Fly. Build high-quality character systems.
As a Senior Technical Animator, you will support AAA game production across characters, creatures, and props. You will create rigging, skinning, retargeting tools, and Maya setups for cloth, physics, and hair. The role also connects art, animation, engine, and project leadership through pipeline ownership and technical problem-solving.
Key Responsibilities:
- Create character, creature, and prop rigging and skinning
- Implement Maya setups for cloth, physics, and hair
- Develop retargeting systems for legacy and new rigging
- Maintain pipelines and improve engine tools
- Resolve technically difficult bugs and share knowledge
Requirements:
- Five-plus years in technical animation or similar
- Production experience on at least two titles
- Expert Maya rigging and skinning knowledge
- Strong Python and Houdini experience or knowledge
- English communication skills and self-motivation
Apply Maya, Python, and technical animation expertise to deliver clean, production-ready assets for People Can Fly games.
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