Artiste De La Surface D'Environnement - Environment Surfacing Artist
DNEG
DNEG Animation est un studio de classe mondiale qui crée des longs métrages d'animation et des contenus épisodiques haut de gamme pour le public du monde entier. Nous agrandissons nos équipes mondiales afin de pouvoir mener à bien une série de nouveaux projets d'envergure. Rejoignez une équipe où le seul style maison est la qualité et travaillez aux côtés de certains des meilleurs talents du secteur pour donner vie à des personnages emblématiques et à des mondes uniques. Qu'il s'agisse d'adaptations complexes de romans graphiques ou de films magnifiquement stylisés, chaque projet est motivé par la passion de l'équipe pour le métier de l'animation et chaque rôle joue un rôle important dans le succès de nos émissions. Vous vous sentez inspiré ? Postulez dès maintenant pour faire partie de l'équipe de DNEG Animation et venez travailler avec nous sur des séries comme « The Garfield Movie “, ” Entergalactic “ et ” Nimona » !
Objectif principal du poste:La division Feature Animation de la DNEG vise à rivaliser avec les normes les plus élevées de l'industrie. Les surfeurs d'environnement devront fournir des éléments exceptionnels, tant sur le plan créatif que technique, et veiller à ce qu'ils soient livrés dans les délais impartis.
Responsabilités principales
Créer des environnements CG de haute qualité grâce au texturage, au look development et au grooming, à partir du matériel de référence fourni, tout en respectant le style visuel et les standards de production;
Présenter clairement son travail lors des dailies et des revues de production, en communiquant ses décisions créatives et techniques. Recevoir, comprendre et intégrer les commentaires artistiques et techniques;
Contrôler la qualité de son travail avant de le transmettre aux départements en aval, selon les protocoles de DNEG;
Apprendre et se familiariser avec les flux de travail et les outils du pipeline du département de surfaçage de DNEG;
Suivre les flux de travail établis par les leads et superviseurs du projet;
Participer auxrevues et discussions liées au projet, aux réunions du département et aux autres réunions obligatoires;
Partager de nouvelles idées de flux de travail avec l’équipe.
Exigences
Expérience sur des longs métrages d’animation aux styles artistiques variés;
Expérience de production en surfaçage d’environnement, incluant certains ou l’ensemble des éléments suivants : accessoires, architecture, terrains et végétation;
Solide sens des couleurs et des textures, avec la capacité de s’adapter à différents styles;
Capacité à travailler étroitement avec les leads et superviseurs de surfaçage afin d’assurer la qualité et la viabilité technique des environnements;
Capacité à communiquer efficacement ses idées, suggestions et questions aux autres membres de l’équipe;
Connaissance des outils de grooming et de leur utilisation dans les environnements;
Maîtrise de Mari (de préférence) et Substance, avec certaines connaissances de Photoshop;
Expérience de production avec des logiciels modernes de ray tracing ou path tracing tels que RenderMan ou Arnold;
Bande démo avec description démontrant des connaissances et de l’expérience en peinture, illustration ou design.
Atouts
Diplôme en animation informatique ou formation pertinente.
Curiosité et volonté d’explorer, tester et adopter de nouveaux flux de travail, outils et techniques afin d’améliorer la qualité et l’efficacité du texturage, du lookdev et du grooming.
Connaissance de Solaris et Houdini.
Veuillez noter que ce poste est syndiqué et sera couvert par une convention collective entre DNEG et IATSE dans les prochains mois. En tant qu’employé syndiqué, vous serez tenu d’adhérer au syndicat et vous bénéficierez des conditions prévues dans la convention collective. Des cotisations syndicales seront exigées une fois la convention collective en vigueur.
Seuls les candidats sélectionnés pour les étapes suivantes du processus de recrutement seront contactés. Toutefois, tous les autres candidats seront ajoutés à notre base de données et pourront être pris en considération pour des opportunités futures.
À propos de DNEG:Nous sommes DNEG, l'un des principaux studios d'effets visuels et d'animation au monde pour la création de longs métrages primés, de contenu télévisuel et multiplateforme. Nous employons plus de 10 000 personnes avec des bureaux et des studios dans le monde entier: en Amérique du Nord (Los Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie (Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).
DNEG Animation is a world-class studio that creates high-end animated feature films and episodic content for audiences all over the world. We're growing our global crews to help deliver an exciting slate of major new projects. Join a team where the only house style is quality and work alongside some of the best talent in the business to help bring iconic characters and unique worlds to life. From complex graphic novel adaptations to beautifully-stylized films, each project is driven by the team's passion for the craft of animation and every role plays a huge part in the success of our shows.
Key Purpose of the Job:Environment Surfacers will be required to deliver outstanding assets, both creatively and technically and ensure the delivery of assets within the time frame established.
Since each project is different and requires a unique artistic vision, the candidate will have to demonstrate high skills to adapt to any style or design and have a solid foundation on the technical aspects of environment surfacing creation.
Key Responsibilities:
Create high-quality CG environment assets through texturing, look development, and grooming, using provided reference material while maintaining the required visual style and production standards;
Submitting andpresenting your work clearly in dailies and production reviews, communicating your creative and technical decisions. Receive, understand, and address artistic and technical feedback;
Quality check your work before handing off to downstream depts using DNEG protocol;
Learn and become familiar with DNEG Surfacing Dept workflows and pipeline tools;
Follow workflows set by show leads and supervisor;
Attend variousproject-specific reviews/discussions, department assembly, and other mandatory meetings;
Share new workflow ideas with the team.
Job Requirements:
Experience working on feature animated films of varying artistic styles;
Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation;
A strong senseof colours and textures balance with the ability to adapt to any look or style;
Ability to work closely with Surfacing Leads and Supervisors to ensure the quality and technical viability of environment assets for a production;
Ability to effectively translate your ideas, suggestions, and questions with other members of the team;
Knowledge of grooming tools and understanding of general use in environments.
Proficient in Mari (preferred), Substance, some knowledge of Photoshop;
Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold;
Demo reel withdescriptive breakdown illustrating knowledge and experience in painting, illustration, or design.
Additional Skills:
Degree in Computer Animation or relevant course;
Demonstrates curiosity and a willingness to explore, test, and adopt new workflows, tools, and techniques to improve the quality and efficiency of texturing, lookdev, and grooming;
Solaris and Houdini knowledge
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
Only candidates selected for the next steps in the hiring process will be contacted. However, all other applicants will be added to our talent pool and may be considered for future opportunities.
#J-18808-Ljbffr
Objectif principal du poste:La division Feature Animation de la DNEG vise à rivaliser avec les normes les plus élevées de l'industrie. Les surfeurs d'environnement devront fournir des éléments exceptionnels, tant sur le plan créatif que technique, et veiller à ce qu'ils soient livrés dans les délais impartis.
Responsabilités principales
Créer des environnements CG de haute qualité grâce au texturage, au look development et au grooming, à partir du matériel de référence fourni, tout en respectant le style visuel et les standards de production;
Présenter clairement son travail lors des dailies et des revues de production, en communiquant ses décisions créatives et techniques. Recevoir, comprendre et intégrer les commentaires artistiques et techniques;
Contrôler la qualité de son travail avant de le transmettre aux départements en aval, selon les protocoles de DNEG;
Apprendre et se familiariser avec les flux de travail et les outils du pipeline du département de surfaçage de DNEG;
Suivre les flux de travail établis par les leads et superviseurs du projet;
Participer auxrevues et discussions liées au projet, aux réunions du département et aux autres réunions obligatoires;
Partager de nouvelles idées de flux de travail avec l’équipe.
Exigences
Expérience sur des longs métrages d’animation aux styles artistiques variés;
Expérience de production en surfaçage d’environnement, incluant certains ou l’ensemble des éléments suivants : accessoires, architecture, terrains et végétation;
Solide sens des couleurs et des textures, avec la capacité de s’adapter à différents styles;
Capacité à travailler étroitement avec les leads et superviseurs de surfaçage afin d’assurer la qualité et la viabilité technique des environnements;
Capacité à communiquer efficacement ses idées, suggestions et questions aux autres membres de l’équipe;
Connaissance des outils de grooming et de leur utilisation dans les environnements;
Maîtrise de Mari (de préférence) et Substance, avec certaines connaissances de Photoshop;
Expérience de production avec des logiciels modernes de ray tracing ou path tracing tels que RenderMan ou Arnold;
Bande démo avec description démontrant des connaissances et de l’expérience en peinture, illustration ou design.
Atouts
Diplôme en animation informatique ou formation pertinente.
Curiosité et volonté d’explorer, tester et adopter de nouveaux flux de travail, outils et techniques afin d’améliorer la qualité et l’efficacité du texturage, du lookdev et du grooming.
Connaissance de Solaris et Houdini.
Veuillez noter que ce poste est syndiqué et sera couvert par une convention collective entre DNEG et IATSE dans les prochains mois. En tant qu’employé syndiqué, vous serez tenu d’adhérer au syndicat et vous bénéficierez des conditions prévues dans la convention collective. Des cotisations syndicales seront exigées une fois la convention collective en vigueur.
Seuls les candidats sélectionnés pour les étapes suivantes du processus de recrutement seront contactés. Toutefois, tous les autres candidats seront ajoutés à notre base de données et pourront être pris en considération pour des opportunités futures.
À propos de DNEG:Nous sommes DNEG, l'un des principaux studios d'effets visuels et d'animation au monde pour la création de longs métrages primés, de contenu télévisuel et multiplateforme. Nous employons plus de 10 000 personnes avec des bureaux et des studios dans le monde entier: en Amérique du Nord (Los Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie (Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).
DNEG Animation is a world-class studio that creates high-end animated feature films and episodic content for audiences all over the world. We're growing our global crews to help deliver an exciting slate of major new projects. Join a team where the only house style is quality and work alongside some of the best talent in the business to help bring iconic characters and unique worlds to life. From complex graphic novel adaptations to beautifully-stylized films, each project is driven by the team's passion for the craft of animation and every role plays a huge part in the success of our shows.
Key Purpose of the Job:Environment Surfacers will be required to deliver outstanding assets, both creatively and technically and ensure the delivery of assets within the time frame established.
Since each project is different and requires a unique artistic vision, the candidate will have to demonstrate high skills to adapt to any style or design and have a solid foundation on the technical aspects of environment surfacing creation.
Key Responsibilities:
Create high-quality CG environment assets through texturing, look development, and grooming, using provided reference material while maintaining the required visual style and production standards;
Submitting andpresenting your work clearly in dailies and production reviews, communicating your creative and technical decisions. Receive, understand, and address artistic and technical feedback;
Quality check your work before handing off to downstream depts using DNEG protocol;
Learn and become familiar with DNEG Surfacing Dept workflows and pipeline tools;
Follow workflows set by show leads and supervisor;
Attend variousproject-specific reviews/discussions, department assembly, and other mandatory meetings;
Share new workflow ideas with the team.
Job Requirements:
Experience working on feature animated films of varying artistic styles;
Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation;
A strong senseof colours and textures balance with the ability to adapt to any look or style;
Ability to work closely with Surfacing Leads and Supervisors to ensure the quality and technical viability of environment assets for a production;
Ability to effectively translate your ideas, suggestions, and questions with other members of the team;
Knowledge of grooming tools and understanding of general use in environments.
Proficient in Mari (preferred), Substance, some knowledge of Photoshop;
Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold;
Demo reel withdescriptive breakdown illustrating knowledge and experience in painting, illustration, or design.
Additional Skills:
Degree in Computer Animation or relevant course;
Demonstrates curiosity and a willingness to explore, test, and adopt new workflows, tools, and techniques to improve the quality and efficiency of texturing, lookdev, and grooming;
Solaris and Houdini knowledge
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
Only candidates selected for the next steps in the hiring process will be contacted. However, all other applicants will be added to our talent pool and may be considered for future opportunities.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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