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Technical Ui Designer

Frima Studio

Ready to level up your career? Frima is looking for a Technical UI Designer to join our UI/UX team on one of our biggest projects!
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by one ambition: creating unforgettable games across all platforms.
And the reason is simple: we know how to take care of our people:
4.5-day workweek year-round (Friday afternoons off);
A truly flexible work environment: 100% remote (for residents of the province of Quebec), hybrid, or 100% on-site, the choice is yours;
Up to 7 weeks of vacation per year, plus sick days and personal days: your well-being matters to us;
Comprehensive group insurance coverage from day one;
RRSP contribution;
A $400 allowance for ergonomic equipment purchases.
Life at the studio
Access to chair massages, fresh fruit and snacks, a gym, sports activities, and more;
Regular presentations on projects and new developments: we keep our teams informed about what’s happening at Frima;
Close-knit, caring, and inclusive teams, even remotely!
Come discover the rest for yourself!
Job Description
Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate);
Create and optimize custom shaders and materials for advanced visual effects;
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges;
Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms;
Develop the UIdevelopment pipeline in Unreal Engine in collaboration with the technology leadership team;
Participate inproject retrospectives to improve future UI processes;
Contribute to the evolution of UI tools, templates, and workflows used across the studio.
Qualifications
Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience;
Approximately five (5) years of experience in UI design for video games;
Excellent command of Unreal UMG and Blueprints (Slate is considered an asset);
Experience with Unreal animation systems is considered an asset;
Advanced skills in shader and material creation;
Good understanding of UX and interaction design principles;
Strong interest in complex technical challenges and optimization;
Strong writtenand verbal communication skills in both French and English;
Availability to travel internationally when required.
What we value on our team
Passion for functional design, layout, and delivering a high-quality user experience;
Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks;
Ability to work within established standards, technical constraints, and production requirements;
Ability to analyze and solve UI navigation, readability, and behavior issues;
Ability to adapt designs to different target audiences and platforms;
Ability to collaborate effectively within a multidisciplinary team;
Strong time management, prioritization skills, and ability to meet deadlines;
Constructive critical thinking and the ability to reassess and improve your own work.
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Vacancy posted 5 hours ago
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