Team Lead - 3d Environment Art (Rainbow Six Siege)
Ubisoft Entertainment Inc.
Team Lead - 3D Environment Art (Rainbow Six Siege)Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
JOB DESCRIPTIONAs a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.
What you’ll do
Guide and develop the
Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
Hold
one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
Plan and balance the team’s
workload, capacity, priorities, and delivery commitments
Track
tasks, bugs, and production progress
in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
Set and track
asset and texture production plans
with the level art lead to meet map production needs
Support artists in ensuring assets and textures meet the project's
artistic, technical, and production requirements
Review
models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
Oversee
modeling, texturing, and polish
through final delivery while meeting schedules and technical budgets
Coordinate with
level art, art direction, production, and technical teams
on asset needs, dependencies, and production challenges
Improve
workflows and production practices
through knowledge sharing, reusable assets, and solutions to pipeline issues
QUALIFICATIONSWhat you bring to the team
Experience in
video game environment art, including modeling, texturing, or asset production
Experience
guiding, mentoring, or coordinating artists
in game development
Participation in a
shipped game
or equivalent production experience
Understanding of
game development pipelines
and content creation workflows
Ability to
organize work and balance priorities
with team development needs
Strong
communication, collaboration, and interpersonal skills
Problem-solving skills
and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
Experience on a
triple-A live game
and knowledge of Rainbow Six Siege are assets
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
JOB DESCRIPTIONAs a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.
What you’ll do
Guide and develop the
Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
Hold
one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
Plan and balance the team’s
workload, capacity, priorities, and delivery commitments
Track
tasks, bugs, and production progress
in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
Set and track
asset and texture production plans
with the level art lead to meet map production needs
Support artists in ensuring assets and textures meet the project's
artistic, technical, and production requirements
Review
models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
Oversee
modeling, texturing, and polish
through final delivery while meeting schedules and technical budgets
Coordinate with
level art, art direction, production, and technical teams
on asset needs, dependencies, and production challenges
Improve
workflows and production practices
through knowledge sharing, reusable assets, and solutions to pipeline issues
QUALIFICATIONSWhat you bring to the team
Experience in
video game environment art, including modeling, texturing, or asset production
Experience
guiding, mentoring, or coordinating artists
in game development
Participation in a
shipped game
or equivalent production experience
Understanding of
game development pipelines
and content creation workflows
Ability to
organize work and balance priorities
with team development needs
Strong
communication, collaboration, and interpersonal skills
Problem-solving skills
and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
Experience on a
triple-A live game
and knowledge of Rainbow Six Siege are assets
I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
Vacancy posted 26 minutes ago
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