Senior Unreal Character Tech Artist
Ubisoft Entertainment Inc.
Senior Technical Artist - Characters (Unreal)
Full-timeContract: PermanentWork flexibility: Office-basedUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!As a
Senior Technical Artist - Characters (Unreal)
at
Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.What you’ll doIdentify
technical needs
across character creation, rigging, skinning, levels of detail, materials, and engine integrationShape the
character technology vision
with technical directors and associate technical directors, in line with the art and animation visionDefine the
character pipeline, including creation-to-engine workflows, naming and export conventions, and validation stepsSet and share
character standards
for asset structure, versioning, rigs, skeletons, materials, and texturesCreate or recommend
tools
for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilitiesOptimize and debug
character assets
for geometry, draw calls, skinning cost, memory use, and shader complexityResolve
complex character issues, including deformation quality, cloth and hair integration, and modular character systemsCollaborate with
animation
and
programming teams
on character features and runtime systems, and communicate progress to associates and technical directorsDocument
standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialtyWhat you bring to the teamHands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engineKnowledge of rigging and animation needs
sufficient to guide the pipeline and work with animation teamsKnowledge of technical budgets, polygon counts, materials, asset structure, and modular character customizationExperience establishing workflows and standards
for character productionExperience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4What to send our waySend your CV highlighting relevant skills and experienceShare a portfolio or links to relevant projectsBy clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply
#J-18808-Ljbffr
Full-timeContract: PermanentWork flexibility: Office-basedUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!As a
Senior Technical Artist - Characters (Unreal)
at
Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.What you’ll doIdentify
technical needs
across character creation, rigging, skinning, levels of detail, materials, and engine integrationShape the
character technology vision
with technical directors and associate technical directors, in line with the art and animation visionDefine the
character pipeline, including creation-to-engine workflows, naming and export conventions, and validation stepsSet and share
character standards
for asset structure, versioning, rigs, skeletons, materials, and texturesCreate or recommend
tools
for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilitiesOptimize and debug
character assets
for geometry, draw calls, skinning cost, memory use, and shader complexityResolve
complex character issues, including deformation quality, cloth and hair integration, and modular character systemsCollaborate with
animation
and
programming teams
on character features and runtime systems, and communicate progress to associates and technical directorsDocument
standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialtyWhat you bring to the teamHands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engineKnowledge of rigging and animation needs
sufficient to guide the pipeline and work with animation teamsKnowledge of technical budgets, polygon counts, materials, asset structure, and modular character customizationExperience establishing workflows and standards
for character productionExperience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4What to send our waySend your CV highlighting relevant skills and experienceShare a portfolio or links to relevant projectsBy clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply
#J-18808-Ljbffr
Vacancy posted 3 hours ago
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