Set Surfacing Artist Montréal
Mikros Animation
Build animated film environments in Montréal through UV development, material creation, and shading network design. Full-time work is indicated.As a Set Surfacing Artist, you will create textures and shading for animated film environments. The work includes developing UVs, materials, and shading networks aligned with the film’s style. You will also address review notes and prepare asset presentations while meeting production deadlines.Key Responsibilities:
Create textures and shading for animated film environmentsDevelop UVs aligned with the film’s visual styleBuild materials and shading networks for assetsAddress review notes from production feedbackPrepare asset presentations and meet production deadlinesRequirements:
Surfacing experience in animation or visual effectsKnowledge of Autodesk Maya for surfacing workflowsKnowledge of Substance Painter or Substance DesignerKnowledge of UV tools and ArnoldKnowledge of procedural shadingApply surfacing expertise in Maya, Substance, UV tools, Arnold, and procedural shading for animated environments.
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Create textures and shading for animated film environmentsDevelop UVs aligned with the film’s visual styleBuild materials and shading networks for assetsAddress review notes from production feedbackPrepare asset presentations and meet production deadlinesRequirements:
Surfacing experience in animation or visual effectsKnowledge of Autodesk Maya for surfacing workflowsKnowledge of Substance Painter or Substance DesignerKnowledge of UV tools and ArnoldKnowledge of procedural shadingApply surfacing expertise in Maya, Substance, UV tools, Arnold, and procedural shading for animated environments.
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Vacancy posted 2 hours ago
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