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Game Character Artist 3d Modeling

EA Sports

Develop game-ready character assets with Maya, ZBrush, and Substance Painter for Electronic Arts, from initial creation through in-game integration.As a Character Artist, you will combine traditional three-dimensional workflows with technical expertise to meet the EA SPORTS quality bar. You will create and refine characters using scan data, photography, reference material, and concept art. The work includes UV layouts, texture maps, baking, topology, integration, iteration, polish, and final quality.Key Responsibilities:
Model and sculpt high-poly characters for game-resolution deliveryBake surface details and create optimized texture layoutsBuild clothing, folds, materials, and character accessoriesTake assets through integration, iteration, polish, and final qualityCollaborate with Animation, Rigging, Technical Art, and ProductionRequirements:
Two or more years creating characters for games or related industriesKnowledge of UV optimization, topology, performance, and deformationExperience with Frostbite, Unreal Engine, or UnityAbility to interpret photography, references, or concept art accuratelyPortfolio showing sculpting, game-resolution assets, maps, and UV layoutsUse three-dimensional modeling, sculpting, and integration skills to deliver polished, game-ready character assets for EA SPORTS.
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Vacancy posted 59 minutes ago
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