Senior Technical Animator Rigging
TAPP Film
Build advanced body and facial rigs at Small Axe Studios in Burnaby, using Maya, MotionBuilder, and Python for 2K Sports Lab. Bridge engineering, animation, and art through technical precision.As a Senior Technical Animator, you will shape character rigging pipelines for gameplay and cinematics. Your work combines anatomical insight, deformation knowledge, and creative problem-solving. You will integrate character assets into Unreal Engine while supporting animation quality and usability.Key Responsibilities:
Design and optimize body and facial character rigsImplement asset binding and skinning pipelinesBuild FACS-based facial systems and rigging toolsMaintain mocap processing pipelines and animation databasesCoordinate with engineering on runtime character performanceRequirements:
Six or more years as a Technical Animator or Rigging TDStrong body and facial rigging and skinning knowledgeUnderstanding of anatomy, deformation, and animation principlesProficiency in Maya, MotionBuilder, and Python scriptingExperience integrating character rigs into Unreal EngineApply technical animation expertise across rigging, skinning, Python, and Unreal Engine for Small Axe Studios’ sports franchise.
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Design and optimize body and facial character rigsImplement asset binding and skinning pipelinesBuild FACS-based facial systems and rigging toolsMaintain mocap processing pipelines and animation databasesCoordinate with engineering on runtime character performanceRequirements:
Six or more years as a Technical Animator or Rigging TDStrong body and facial rigging and skinning knowledgeUnderstanding of anatomy, deformation, and animation principlesProficiency in Maya, MotionBuilder, and Python scriptingExperience integrating character rigs into Unreal EngineApply technical animation expertise across rigging, skinning, Python, and Unreal Engine for Small Axe Studios’ sports franchise.
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