Senior Lighting Artist
$130.14k - $171.96k per yearActivision
Your PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.
As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.
We are excited to invite a talented and passionate developer to join our growing team as an
Senior Lighting Artist
based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform.
Please note:
This is not a remote role.
This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is
not
available for this position.
Your MissionAre you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality?
The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what’s most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.
Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director
Ensure that lighting assets meet runtime and disk budgeting requirements.
Anticipate, identify, and report any potential production problems and communicate those to the Lead
Work collaboratively with other departments: Character, VFX, and especially Environment Art
Work independently and with other leads and directors to create an optimal lighting pipeline for the product
Stay current with industry lighting techniques
Work with Rendering engineers to push our engine further
Creation of the sky dome and cloud assets
Find creative ways to set industry standards
Create workflows and best practices for the lighting team
Mentor other Lighting artists, and help build an environment of creativity, trust and excellence
Minimum Requirements
Extensive experience in a Lighting role in the gaming industry (+8 years)
Excellent working knowledge of Maya and Photoshop or equivalent
In-depth knowledge of physically based lighting
Strong understanding of advanced lighting fundamentals
Strong sense of lighting theory;
color space, exposure, light fixtures, natural light, reflections etc.
Proven track-record of leading and inspiring teams
Understanding of composition and the ability to enhance mood with lighting
Effectively use color grading and post effects to enhance the final image
Working knowledge of industry standard rendering concepts and processes
Experienced with Unreal, Unity, or other proprietary engines
Experience with PBR & HDR lightingFamiliarity with ray tracing/path tracing systems
Ability to use AI as a development tool
Extra Points
Experience with one or more scripting/programming languages
Experience with Houdini
Knowledge of photography principles and image correction techniques
Experience playing Call of Duty or similar FPS games
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research says that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy;
we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Extended health plan, including medical, dental, vision, lifted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Companyrequires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
The standard base pay range for this role is $130,140.00 - $171,960.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.
#J-18808-Ljbffr
As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.
We are excited to invite a talented and passionate developer to join our growing team as an
Senior Lighting Artist
based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform.
Please note:
This is not a remote role.
This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is
not
available for this position.
Your MissionAre you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality?
The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what’s most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.
Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director
Ensure that lighting assets meet runtime and disk budgeting requirements.
Anticipate, identify, and report any potential production problems and communicate those to the Lead
Work collaboratively with other departments: Character, VFX, and especially Environment Art
Work independently and with other leads and directors to create an optimal lighting pipeline for the product
Stay current with industry lighting techniques
Work with Rendering engineers to push our engine further
Creation of the sky dome and cloud assets
Find creative ways to set industry standards
Create workflows and best practices for the lighting team
Mentor other Lighting artists, and help build an environment of creativity, trust and excellence
Minimum Requirements
Extensive experience in a Lighting role in the gaming industry (+8 years)
Excellent working knowledge of Maya and Photoshop or equivalent
In-depth knowledge of physically based lighting
Strong understanding of advanced lighting fundamentals
Strong sense of lighting theory;
color space, exposure, light fixtures, natural light, reflections etc.
Proven track-record of leading and inspiring teams
Understanding of composition and the ability to enhance mood with lighting
Effectively use color grading and post effects to enhance the final image
Working knowledge of industry standard rendering concepts and processes
Experienced with Unreal, Unity, or other proprietary engines
Experience with PBR & HDR lightingFamiliarity with ray tracing/path tracing systems
Ability to use AI as a development tool
Extra Points
Experience with one or more scripting/programming languages
Experience with Houdini
Knowledge of photography principles and image correction techniques
Experience playing Call of Duty or similar FPS games
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research says that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy;
we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Extended health plan, including medical, dental, vision, lifted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Companyrequires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
The standard base pay range for this role is $130,140.00 - $171,960.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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