Game Ui Programmer Unreal Umg
Wizards of the Coast
Shape menus, HUDs, and widgets for an AAA game using Unreal UMG and Blueprint scripting at Wizards of the Coast’s Skeleton Key studio.This UI Programmer role focuses on connecting responsive interfaces with gameplay systems and data. You will create clear, maintainable implementations from designs, support established frameworks, and handle navigation across controller, mouse, and keyboard inputs. Strong debugging and collaboration are central to the work.Key Responsibilities:
Hook up menus, HUDs, and widgets to gameplay dataCreate reusable UI components for established frameworksImplement navigation and input across supported devicesDebug layout, performance, logic, and integration problemsCollaborate with UI/UX, art, design, and engineering teamsRequirements:
Three plus years of professional UMG development in UnrealExperience with Unreal UMG and Blueprint implementationThree years of C++ or console development experienceFamiliarity with navigation, input, scaling, and localizationAbility to produce maintainable implementations from designsApply your game interface, Unreal Engine, and cross-discipline collaboration skills to Skeleton Key’s AAA development work.
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Hook up menus, HUDs, and widgets to gameplay dataCreate reusable UI components for established frameworksImplement navigation and input across supported devicesDebug layout, performance, logic, and integration problemsCollaborate with UI/UX, art, design, and engineering teamsRequirements:
Three plus years of professional UMG development in UnrealExperience with Unreal UMG and Blueprint implementationThree years of C++ or console development experienceFamiliarity with navigation, input, scaling, and localizationAbility to produce maintainable implementations from designsApply your game interface, Unreal Engine, and cross-discipline collaboration skills to Skeleton Key’s AAA development work.
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Vacancy posted 2 hours ago
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