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Gameplay Engineer (Apex Legends)

$122.3k - $170.7k per year

Respawn Entertainment

We are looking for an experienced Gameplay Engineer to help build and support high-quality player-facing gameplay features for a live-service multiplayer game. This role will partner closely with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that contribute to compelling moment-to-moment gameplay and broader game experiences.Your Responsibilities:
Partner closely with designers to develop, prototype, iterate, and polish gameplay features that support the overall creative vision of the game.Implement and maintain gameplay systems with a focus on reliability, performance, scalability, and long-term maintainability.Support core gameplay development across multiple gameplay areas, including player-facing systems, weapons, abilities, and mode-specific features.Collaborate with internal teams and external partners to help deliver features that integrate cleanly into the broader game experience.Work with engineers, designers, artists, animators, QA, and production to deliver high-quality features on schedule while managing technical risk.Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.Contribute to technical design discussions, code reviews, and ongoing improvements to engineering standards, workflows, and shared gameplay technology.Help ensure that new gameplay features are robust, scalable, performant, and appropriate for a live multiplayer environment.Provide guidance to other engineers through technical feedback, implementation support, and clear communication of tradeoffs.Your qualifications:
5+ years experience in software development engineering on gameplay teams.Shipped multiplayer video game titles.Experience working on Live Service video game titles.Experience working with a large codebase, managing and improving performance and budget.Advanced C++/C skills.Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.In short, this role is an opportunity to contribute directly to a successful live-service title, working closely with designers and cross-disciplinary partners to build features that are fun, polished, reliable, and adaptable across a variety of gameplay experiences.Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) $122,300 - $170,700 CADCalifornia (depending on location e.G. Los Angeles vs. San Francisco) $143,800 - $217,200 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
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Vacancy posted 35 minutes ago
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