Remote Artiste technique (outil environnement)/ Technical Artist (Environment Tool)
$32 - $46 per hourSingularity 6
Français
À l'attention des candidats intéressés :
Nous avons récemment été informés de plusieurs tentatives d'escroquerie et de fraude provenant d'agences ou de groupes se faisant passer pour des membres de nos équipes RH et de recrutement.
Si vous recevez un e-mail suspect, veuillez utiliser la fonction « Contactez-nous » de ce site pour nous en informer.
De manière générale, portez une attention particulière à l'adresse e-mail de l'expéditeur. Toutes les communications officielles de recrutement proviennent uniquement de Singularity 6. Tout autre compte doit être considéré comme une tentative d'escroquerie jusqu'à confirmation par l'équipe S6.
Nos offres d'emploi sont publiées exclusivement sur notre page Carrières. En cas de doute, nous vous invitons à postuler directement via notre site web. À noter : nous ne demandons jamais d'informations privées telles que des coordonnées bancaires, des numéros de carte de crédit ou d'autres données sensibles dans le cadre de notre processus d'embauche.
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Créez des mondes alternatifs qui enrichissent la vie des joueurs !
Nous recherchons un artiste technique spécialisé dans les environnements, passionné par la création d'outils, l'amélioration des flux de travail et le soutien aux équipes créatives qui donnent vie à nos univers. Il s'agit d'un poste temporaire d'une durée de 12 mois proposé par notre agence partenaire.
Vous collaborerez avec des ingénieurs, des artistes et des artistes techniques afin de développer et de maintenir les pipelines, les scripts et les automatisations qui permettent à notre équipe artistique spécialisée dans les environnements de fournir un contenu magnifique, performant et efficace.
Ce poste est idéal pour un artiste technique qui aime résoudre des problèmes, créer des outils et faire le lien entre l'art et l'ingénierie.
Ce que vous ferez
- Développer et maintenir des outils de pipeline pour les artistes environnementaux et les artistes techniques, en rationalisant la création, l'intégration et la validation des ressources.
- Collaborer étroitement avec les ingénieurs, les artistes environnementaux et les équipes de conception afin d'identifier les besoins et de les traduire en solutions techniques.
- Contribuer à l'amélioration des flux de travail artistiques et des processus, en garantissant la cohérence, l'évolutivité et la facilité d'utilisation au sein de l'équipe.
- Participer au profilage et à l'optimisation des performances, y compris les matériaux, les shaders et l'organisation des scènes dans Unreal Engine.
- Soutenir l'intégration de contenu, en aidant les artistes à déboguer et à résoudre les problèmes techniques dans la production quotidienne.
- Documenter les outils et les flux de travail, en veillant à ce que les nouvelles fonctionnalités soient bien comprises et accessibles à l'ensemble de l'équipe.
- Prototyper de nouvelles idées qui améliorent l'efficacité, la flexibilité créative ou la qualité visuelle.
- Participer aux revues techniques et à la planification, en fournissant des commentaires et des informations sur les goulots d'étranglement dans les processus et les améliorations potentielles.
Qui vous êtes
- Vous avez de l'expérience en tant qu'artiste technique dans le développement de jeux avec Unreal Engine.
- Vous maîtrisez le langage C++ pour Unreal Engine ou le code avancé Unreal Blueprint, utilisé pour le développement d'outils ou l'automatisation.
- Vous connaissez bien les pipelines d'actifs de jeux, notamment la modélisation, la texturation, les matériaux et l'intégration de niveaux.
- Vous savez trouver le juste équilibre entre les besoins artistiques et les contraintes techniques, afin de garantir que les actifs soient à la fois esthétiques et performants.
- Vous êtes doué pour résoudre les problèmes en collaboration et vous communiquez aisément avec les autres disciplines.
- Vous êtes curieux, proactif et motivé pour apprendre des autres artistes techniques et ingénieurs afin d'élargir votre champ technique et créatif.
- Vous êtes connu pour prendre des initiatives : vous repérez ce qui pourrait être amélioré et vous créez l'outil ou le flux de travail nécessaire pour y parvenir.
Atouts appréciés :
- Expérience avec Python ou d'autres langages de script utilisés pour le développement de jeux.
- Connaissance des API d'outils DCC tels que Maya, Blender ou Houdini.
- Expérience dans le développement de jeux cosy, de simulation ou multijoueurs.
Informations sur la rémunération :
La fourchette de salaire de base pour un poste d'artiste technique (outils d'environnement) est comprise entre 32 $/heure et 46 $/heure (CAD). Nous vous invitons à nous faire part de vos attentes salariales spécifiques lors de notre entretien.
Emplacement :
- Télétravail autorisé au Canada (provinces admissibles : Québec).
À propos de nous
Avec notre projet, nous explorons de nouvelles approches de conception et relevons des défis techniques complexes afin de créer un jeu à la fois magnifique et sophistiqué. Notre objectif est d'aller bien au-delà d'un simple divertissement : nous voulons offrir une expérience qui s'intègre dans la vie des joueurs et qui évolue avec eux.
Notre vision est de bâtir un univers virtuel captivant, riche en gameplay varié et en interactions sociales, conçu pour durer des années et rassembler une communauté soudée. Nous voulons que chaque joueur se sente valorisé et trouve un véritable sentiment d'appartenance.
Cela vous semble ambitieux ? Nous le pensons aussi. Si vous souhaitez relever le défi de créer un nouveau genre, de proposer des expériences interactives et communautaires inoubliables, et de travailler avec des technologies de pointe pour donner vie à ce monde virtuel, rejoignez-nous dans cette aventure.
Singularity 6 est un studio qui offre la possibilité de travailler à distance. Le travail à distance est autorisé dans les régions suivantes : Canada - Province de Colombie-Britannique et Province de Québec. Les candidats potentiels résidant en dehors de ces régions sont invités à postuler. Les offres d'emploi seront conditionnées à un déménagement dans un État ou une province approuvé(e) au plus tard le premier jour de l'emploi. Cette politique est susceptible d'être modifiée à la discrétion de l'entreprise.
Diversité, équité et inclusion
Nous sommes fiers d'être un employeur offrant l'égalité des chances et engagé à bâtir une culture d'équipe fondée sur la diversité, l'équité et l'inclusion. Nous examinons toutes les candidatures qualifiées sans distinction de race, de couleur, d'ascendance, de religion, de sexe, d'origine nationale, d'orientation sexuelle, d'âge, de citoyenneté, de situation matrimoniale, de handicap, d'identité de genre ou de statut d'ancien combattant.
Nous prenons également en compte les candidatures qualifiées indépendamment des antécédents judiciaires, conformément aux exigences légales.
À l'attention des agences de recrutement
Singularity 6 n'accepte pas les CV non sollicités. Veuillez ne pas envoyer de candidatures spontanées à notre adresse e-mail dédiée aux carrières ni à nos employés. L'entreprise ne pourra être tenue responsable des frais d'agence liés aux CV non sollicités.
English
To Our Interested Applicants:
We’ve received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams.
If you receive any suspicious emails, please use the ‘contact us’ function on this site to let us know.
In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team.
Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process.
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Forge alternate worlds that deepen players' lives!
We’re seeking an Environment Technical Artist with a passion for building tools, improving workflows, and supporting the creative teams that bring our worlds to life. This is a 12-month temporary position through our partner agency.
You’ll collaborate with engineers, artists, and tech artists to develop and maintain the pipelines, scripts, and automation that empower our environment art team to deliver beautiful, performant, and efficient content.
This role is ideal for a Tech Artist who enjoys solving problems, writing tools, and bridging the gap between art and engineering.
What You’ll Do
- Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
- Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
- Contribute to art workflows and process improvements , ensuring consistency, scalability, and ease of use across the team.
- Assist with performance profiling and optimization , including materials, shaders, and scene organization within Unreal Engine.
- Support content integration , helping artists debug and resolve technical issues in daily production.
- Document tools and workflows , ensuring new features are well-understood and accessible to the broader team.
- Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
- Participate in technical reviews and planning , providing feedback and insight into process bottlenecks and potential improvements
Who You Are
- You have experience working as a Technical Artist in game development with Unreal Engine.
- You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
- You are familiar with game asset pipelines , including modeling, texturing, materials, and level integration.
- You can balance artistic needs with technical constraints , helping ensure assets are both visually appealing and performant.
- You’re a collaborative problem solver , comfortable communicating across disciplines.
- You’re curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
- You’re known for taking initiative - seeing something that could be improved, and building the tool or workflow to make it better.
Nice to Have:
- Experience with Python or other scripting languages used for game development.
- Familiarity with DCC tool APIs such as Maya, Blender, or Houdini.
- Background in cozy, simulation, or multiplayer game development.
Compensation Information:
The base wage range for a Technical Artist (Environment Tool) position is $32/hour - $46/hour (CAD). Please discuss your specific wage expectations during our interview process.
Location:
- Remote eligible locations (Canada): Quebec Province
About Us
With our projects, we’re exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that become a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you’re interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is a remote-choice studio. Remote work is approved in these locations: Canada - British Columbia Province and Quebec Province. Prospective employees outside these locations are welcome to apply—offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company’s discretion.
To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
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