Environment Surfacing Artist
$75k - $147k per yearNetflix Animation Studios
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!Job Summary:
We are seeking an Environment Surfacing / Look Development Artist to support our upcoming CG feature films! You will be responsible for bringing worlds, sets, and props to life through high-quality texturing, shading and procedural instancing.What You'll Do
Work on all areas of surfacing, including texture painting, procedural texturing, shading, instancing and UV layout, with a primary focus on sets, props and vegetation.Create high-quality, stylized textures, either hand-painted or procedural, to a level of detail necessary for production assets.Create stylized and physically plausible shaders while strictly following department standards and conventions.Interpret 2D designs, reference material, and artistic direction, and translate them into our production surfacing while maintaining the original artistic intent.Assume responsibility for ensuring assigned work is produced to the expected standard of quality within the scheduled timeframe and deadline.Maintain good communication with the Surfacing Leadership, production, and the team.Help establish and maintain a consistent style for the project.Collaborate with grace, humility, inclusion, and open-mindedness.What You'll Need
A passion and an eye for making beautiful-looking CG environments, sets, and props.Proven technical and visual skills with an understanding of art and design within an animation environment.Excellent attention to detail and the ability to interpret design down to its fundamentals.3+ years' experience working on high-quality shading, surfacing, and texturing.3+ years' experience in animated features, feature films (VFX), or high-end episodics.Proficiency with Mari and Maya.An interest in problem-solving, a desire to work within a relatively technical pipeline, and a willingness to openly share knowledge.Strong communication, organisational, and time management skills.A good understanding of lighting and colour theory, industry standards, conventions, and formats, to enable successful completion of tasks.Excellent verbal, written, and e-social communication skills.Bonus Skills
Extensive knowledge of shader creation and implementation.Experience using Houdini, particularly for procedural texturing or instancing workflows.Experience with Substance 3D Painter/Designer for surfacing environment assets.This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office).At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $75k - $147k CAD. This reflects total compensation;
we do not have bonuses.NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here .Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
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We are seeking an Environment Surfacing / Look Development Artist to support our upcoming CG feature films! You will be responsible for bringing worlds, sets, and props to life through high-quality texturing, shading and procedural instancing.What You'll Do
Work on all areas of surfacing, including texture painting, procedural texturing, shading, instancing and UV layout, with a primary focus on sets, props and vegetation.Create high-quality, stylized textures, either hand-painted or procedural, to a level of detail necessary for production assets.Create stylized and physically plausible shaders while strictly following department standards and conventions.Interpret 2D designs, reference material, and artistic direction, and translate them into our production surfacing while maintaining the original artistic intent.Assume responsibility for ensuring assigned work is produced to the expected standard of quality within the scheduled timeframe and deadline.Maintain good communication with the Surfacing Leadership, production, and the team.Help establish and maintain a consistent style for the project.Collaborate with grace, humility, inclusion, and open-mindedness.What You'll Need
A passion and an eye for making beautiful-looking CG environments, sets, and props.Proven technical and visual skills with an understanding of art and design within an animation environment.Excellent attention to detail and the ability to interpret design down to its fundamentals.3+ years' experience working on high-quality shading, surfacing, and texturing.3+ years' experience in animated features, feature films (VFX), or high-end episodics.Proficiency with Mari and Maya.An interest in problem-solving, a desire to work within a relatively technical pipeline, and a willingness to openly share knowledge.Strong communication, organisational, and time management skills.A good understanding of lighting and colour theory, industry standards, conventions, and formats, to enable successful completion of tasks.Excellent verbal, written, and e-social communication skills.Bonus Skills
Extensive knowledge of shader creation and implementation.Experience using Houdini, particularly for procedural texturing or instancing workflows.Experience with Substance 3D Painter/Designer for surfacing environment assets.This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office).At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $75k - $147k CAD. This reflects total compensation;
we do not have bonuses.NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here .Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
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