Associate Design Director - Directeur(Trice) Design Associé(E)
Nbcuniversal3
RESPONSIBILTIES
As an Associate Design Director, you will support the Design Director in driving the execution, alignment, and day-to-day coordination of the project's design vision across pillars and disciplines. You will act as a key operational and creative partner, helping ensure design decisions, priorities, and follow-through remain consistent across the project.Partner closely with the Design Director to define the architecture of shared systems at the intersection of design and programming, including the creator facing-UGC API through which creators build their own experiences. Strong architectural thinking is central to this role: defining clear systems, reusable capabilities, and consistent interfaces.Support the execution and communication of the gameplay systems and player experience.Maintain visibility across multiple pillars, strike teams, and cross-disciplinary initiatives to help ensure alignment and consistency.Help drive follow-up, coordination, and resolution of cross-team design topics and dependencies.Support design decision-making on gameplay systems, player experience, workflows, and feature implementation.Collaborate closely with Production, Engineering, Art, UX, Animation, Audio, and other disciplines to ensure alignment between creative goals and execution realities.Help identify risks, blockers, communication gaps, and production challenges, and proactively work toward solutions.Mentor and support designers across the team by providing feedback, guidance, and design oversight.Ensure documentation, communication, and design intentions remain clear and actionable across teams.Contribute to reviews, playtests, iteration, and feature evaluations to help maintain quality and consistency across the experience.Help maintain consistency between long-term vision, short-term priorities, and day-to-day execution.RESPONSIBILTÉS
En tant qu'Associate Design Director, vous soutiendrez le Design Director dans l'exécution, l'alignement et la coordination quotidienne de la vision design du projet à travers les différents piliers et disciplines. Vous agirez comme un partenaire créatif et opérationnel clé afin d'assurer la cohérence des décisions, priorités et suivis design à l'échelle du projet.Collaborer étroitement avec le directeur du design pour définir l'architecture de systèmes partagés à la croisée du design et de la programmation, notamment l'API de création de contenu utilisateur (UGC) permettant aux créateurs de construire leurs propres expériences. La capacité à penser en termes d'architecture est au cœur de ce rôle : définir des systèmes clairs, des fonctionnalités réutilisables et des interfaces cohérentes.Collaborer étroitement avec le Design Director afin de soutenir l'exécution et la communication de la vision globale du gameplay et de l'expérience joueur.Maintenir une visibilité sur plusieurs piliers, strike teams et initiatives transversales afin d'assurer l'alignement et la cohérence entre les équipes.Aider à assurer le suivi, la coordination et la résolution des sujets et dépendances design entre les équipes.Soutenir la prise de décision design concernant les systèmes de gameplay, l'expérience joueur, les workflows et l'implémentation des fonctionnalités.Collaborer étroitement avec les équipes de Production, Ingénierie, Art, UX, Animation, Audio et les autres disciplines afin d'assurer l'alignement entre les objectifs créatifs et les réalités de production.Identifier les risques, blocages, problèmes de communication et défis de production, puis contribuer activement à leur résolution.Encadrer et soutenir les designers de l'équipe en fournissant du feedback, du mentorat et de la supervision design.Veiller à ce que la documentation, la communication et les intentions design demeurent claires et exploitables pour les équipes.Participer aux revues, playtests, itérations et évaluations de fonctionnalités afin de maintenir la qualité et la cohérence de l'expérience.Contribuer à maintenir l'alignement entre la vision long terme, les priorités court terme et l'exécution quotidienne.QUALIFICATIONS
Basic Requirements:
Demonstrated experience defining system architectures at the intersection of design and programming, translating complex needs into clear abstractions, reusable building blocks, and well-defined interfaces.Strong understanding of modularity, abstraction, and composition, with the ability to explain architectural decisions and their tradeoffs to both designers and engineers.Strong experience in game design on AAA or high-quality indie productions.Experience leading or coordinating multidisciplinary teams or large gameplay initiatives.Strong understanding of gameplay systems, player experience, progression, systemic design, and production realities.Strong organizational and communication skills, with the ability to align multiple teams and stakeholders.Ability to balance creative vision with practical production constr
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As an Associate Design Director, you will support the Design Director in driving the execution, alignment, and day-to-day coordination of the project's design vision across pillars and disciplines. You will act as a key operational and creative partner, helping ensure design decisions, priorities, and follow-through remain consistent across the project.Partner closely with the Design Director to define the architecture of shared systems at the intersection of design and programming, including the creator facing-UGC API through which creators build their own experiences. Strong architectural thinking is central to this role: defining clear systems, reusable capabilities, and consistent interfaces.Support the execution and communication of the gameplay systems and player experience.Maintain visibility across multiple pillars, strike teams, and cross-disciplinary initiatives to help ensure alignment and consistency.Help drive follow-up, coordination, and resolution of cross-team design topics and dependencies.Support design decision-making on gameplay systems, player experience, workflows, and feature implementation.Collaborate closely with Production, Engineering, Art, UX, Animation, Audio, and other disciplines to ensure alignment between creative goals and execution realities.Help identify risks, blockers, communication gaps, and production challenges, and proactively work toward solutions.Mentor and support designers across the team by providing feedback, guidance, and design oversight.Ensure documentation, communication, and design intentions remain clear and actionable across teams.Contribute to reviews, playtests, iteration, and feature evaluations to help maintain quality and consistency across the experience.Help maintain consistency between long-term vision, short-term priorities, and day-to-day execution.RESPONSIBILTÉS
En tant qu'Associate Design Director, vous soutiendrez le Design Director dans l'exécution, l'alignement et la coordination quotidienne de la vision design du projet à travers les différents piliers et disciplines. Vous agirez comme un partenaire créatif et opérationnel clé afin d'assurer la cohérence des décisions, priorités et suivis design à l'échelle du projet.Collaborer étroitement avec le directeur du design pour définir l'architecture de systèmes partagés à la croisée du design et de la programmation, notamment l'API de création de contenu utilisateur (UGC) permettant aux créateurs de construire leurs propres expériences. La capacité à penser en termes d'architecture est au cœur de ce rôle : définir des systèmes clairs, des fonctionnalités réutilisables et des interfaces cohérentes.Collaborer étroitement avec le Design Director afin de soutenir l'exécution et la communication de la vision globale du gameplay et de l'expérience joueur.Maintenir une visibilité sur plusieurs piliers, strike teams et initiatives transversales afin d'assurer l'alignement et la cohérence entre les équipes.Aider à assurer le suivi, la coordination et la résolution des sujets et dépendances design entre les équipes.Soutenir la prise de décision design concernant les systèmes de gameplay, l'expérience joueur, les workflows et l'implémentation des fonctionnalités.Collaborer étroitement avec les équipes de Production, Ingénierie, Art, UX, Animation, Audio et les autres disciplines afin d'assurer l'alignement entre les objectifs créatifs et les réalités de production.Identifier les risques, blocages, problèmes de communication et défis de production, puis contribuer activement à leur résolution.Encadrer et soutenir les designers de l'équipe en fournissant du feedback, du mentorat et de la supervision design.Veiller à ce que la documentation, la communication et les intentions design demeurent claires et exploitables pour les équipes.Participer aux revues, playtests, itérations et évaluations de fonctionnalités afin de maintenir la qualité et la cohérence de l'expérience.Contribuer à maintenir l'alignement entre la vision long terme, les priorités court terme et l'exécution quotidienne.QUALIFICATIONS
Basic Requirements:
Demonstrated experience defining system architectures at the intersection of design and programming, translating complex needs into clear abstractions, reusable building blocks, and well-defined interfaces.Strong understanding of modularity, abstraction, and composition, with the ability to explain architectural decisions and their tradeoffs to both designers and engineers.Strong experience in game design on AAA or high-quality indie productions.Experience leading or coordinating multidisciplinary teams or large gameplay initiatives.Strong understanding of gameplay systems, player experience, progression, systemic design, and production realities.Strong organizational and communication skills, with the ability to align multiple teams and stakeholders.Ability to balance creative vision with practical production constr
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