Ubisoft — Senior Technical Artist — Characters, Unreal — Montréal, Canada
Ubisoft
Ubisoft seeks a Senior Technical Artist to define end-to-end character production and resolve technical challenges from asset creation through Unreal integration.Location:
Montréal, CanadaContract and work arrangement:
Permanent, full-time;
office-based in Montréal.What you will do
Establish character pipelines, naming, export and validation standards for rigs, skeletons, materials and textures.Create or recommend tools for character artists, riggers and animators.Optimize geometry, skinning, shaders and memory, and solve deformation, cloth, hair and modular-character issues.What the studio is looking for
Hands-on knowledge of end-to-end character creation and game-engine integration.Experience setting character-production workflows and technical budgets.Unreal Engine 5 expertise or relevant Unreal 4 character-pipeline experience;
CV and portfolio or project links required.
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Montréal, CanadaContract and work arrangement:
Permanent, full-time;
office-based in Montréal.What you will do
Establish character pipelines, naming, export and validation standards for rigs, skeletons, materials and textures.Create or recommend tools for character artists, riggers and animators.Optimize geometry, skinning, shaders and memory, and solve deformation, cloth, hair and modular-character issues.What the studio is looking for
Hands-on knowledge of end-to-end character creation and game-engine integration.Experience setting character-production workflows and technical budgets.Unreal Engine 5 expertise or relevant Unreal 4 character-pipeline experience;
CV and portfolio or project links required.
#J-18808-Ljbffr
Vacancy posted 3 hours ago
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