Senior Game Designer
$141.4k - $204.4k per yearElectronic Arts Ltd
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.As the Systems Designer, you own the structures that turn mechanics into a game and creation into a community. That covers progression, economies, rewards, and rulesets, plus the creator-facing systems that govern how content gets built, shared, discovered, and kept safe. Your systems have to hold up under millions of players and under thousands of creators remixing them in ways no one planned.AI agents are part of this team's toolchain. You'll use them to simulate, stress-test, and analyze systems at scale. You'll also help design the rules and guardrails for agentic features that creators and players use directly.Responsibilities
You will design, model, and maintain scalable, stable, and engaging game systems.You will align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.You will refine player and creator journeys across sessions and over the player lifetime.You will define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.You will build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.You will design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.You will identify systemic risks and provide clear mitigation plans.You will contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems.You will create system diagrams, flow models, and automated balance and data-validation test suites.Qualifications
8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine (Frostbite, Unity, Unreal, Godot, or proprietary)Experience with quantitative modeling including probability, statistics, and simulation.Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systemsWorking knowledge of gameplay domains (character, controls, UI, physics, animation)Experience using AI coding or agentic tools in a real production or analysis workflowExperience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisionsExperience getting productive quickly in large, unfamiliar game projects and data pipelinesExperience collaborating on product vision and research goals with engineering and leadershipProficiency with design tools (Miro, Figma) for system diagrams and flowsComfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests.Proficiency with VCS tools (Perforce, Git)Bonus
Live-service economy design, especially on creator or UGC platforms, or creator reward and monetization programsExperience with trust and safety, moderation, or reputation systemsExperience designing evals or scoring rubrics for AI/LLM-powered featuresPay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
* British Columbia (depending on location e.G. Vancouver vs. Victoria) *$141,400 - $204,400 CAD* California (depending on location e.G. Los Angeles vs. San Francisco) *$165,000 - $256,000 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
You will design, model, and maintain scalable, stable, and engaging game systems.You will align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.You will refine player and creator journeys across sessions and over the player lifetime.You will define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.You will build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.You will design the rules, permissions, and safety constraints for creator-made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.You will identify systemic risks and provide clear mitigation plans.You will contribute to engine, content, agentic, and research initiatives, turning research goals into production-ready systems.You will create system diagrams, flow models, and automated balance and data-validation test suites.Qualifications
8+ years of professional game design experience, including shipped titles where you owned progression, economy, or rules systems in a AAA engine (Frostbite, Unity, Unreal, Godot, or proprietary)Experience with quantitative modeling including probability, statistics, and simulation.Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#) for data-driven systemsWorking knowledge of gameplay domains (character, controls, UI, physics, animation)Experience using AI coding or agentic tools in a real production or analysis workflowExperience with telemetry and analytics tooling including defining events, building dashboards, and turning data into design decisionsExperience getting productive quickly in large, unfamiliar game projects and data pipelinesExperience collaborating on product vision and research goals with engineering and leadershipProficiency with design tools (Miro, Figma) for system diagrams and flowsComfort working in CI/CD environments (Jenkins, GitLab): owning data-validation and balance tests.Proficiency with VCS tools (Perforce, Git)Bonus
Live-service economy design, especially on creator or UGC platforms, or creator reward and monetization programsExperience with trust and safety, moderation, or reputation systemsExperience designing evals or scoring rubrics for AI/LLM-powered featuresPay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
* British Columbia (depending on location e.G. Vancouver vs. Victoria) *$141,400 - $204,400 CAD* California (depending on location e.G. Los Angeles vs. San Francisco) *$165,000 - $256,000 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
Similar jobs that could be interesting for youBased on the Senior Game Designer in Winnipeg, MB vacancy
- ...matter. A team where everyone makes play happen. At EA, we believe games are powerful because they bring together multiple ways people... ...contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more...SeniorFull timeLocal area
- ...In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The... ...can do their best work. We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters...SeniorLong term contract
$80k - $95k per year
...DescriptionSmoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry... ...millions of casual players every day. Job OverviewAs a Senior Game Designer with Smoking Gun Interactive (SGI), you're a talented,...SeniorLong term contractFull timeCasual workRemote workWorldwide- ...intuitive creation tools, emotionally expressive characters, and collaborative world-building.The Role We're hiring a Senior Systems Game Designer who thrives at the intersection of systems and storytelling. You'll design features that feel intuitive, expressive, and...SeniorLong term contractTemporary workManual labor
- Shape For Honor’s multiplayer combat as a Senior Game Designer in Ubisoft Montréal, using balancing and systemic design to refine hero gameplay.This senior design role focuses on combat systems, multiplayer features, and long-term meta evolution. You will analyze gameplay systems...SeniorLong term contract
- Elevate player engagement as a Senior Game Designer with Sony Interactive Entertainment. This role focuses on progression systems and economic frameworks for a live service title. At Haven Studios, now part of PlayStation, the Senior Game Designer will take charge of designing...SeniorLong term contract
- Elevate your career with Smoking Gun Interactive as a Senior Game Designer. This remote role seeks a creative expert with deep experience in game design for mobile platforms. As a Senior Game Designer, you will collaborate closely with the Lead Designer and other disciplines...SeniorRemote work
- Shape gameplay and user experiences with Storycraft as a Senior Systems Game Designer. This innovative role focuses on crafting engaging game systems that bring player imagination to life. As a vital individual contributor, you will define gameplay loops and design creative...Senior
- Design creator-facing systems, permissions, and safety constraints for Electronic Arts, supported by AI agents and scalable data pipelines.As a Senior Game Designer, you will govern how content gets built, shared, discovered, and kept safe. You will define creator and player...Senior
- Shape For Honor’s multiplayer combat at Ubisoft Montréal through balancing, systemic design, and gameplay feature development. Analyze systems and refine hero performance.As a Senior Game Designer, you will evolve For Honor’s combat experience through interconnected gameplay...Senior
- Shape immersive game worlds through narrative design, dialogue writing, and interactive storytelling in a hybrid Kimberley studio role. Create stories... ...client, an independent game development studio, seeks a senior narrative designer and writer for upcoming projects. You...Senior
- Lead football progression design for EA SPORTS FC Ultimate Team, combining player empathy, competitive games knowledge, and Vancouver-based collaboration.As a Game Designer, you will create features that strengthen retention and engagement across Ultimate Team’s dynamic modes...Senior
- Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences... ...journey and help create the unknown! Job DescriptionAs a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help...SeniorLong term contract
- Elevate gaming combat experiences as a Senior Combat Designer at HoYoverse. This remote role emphasizes innovation in game mechanics and player interaction dynamics. In this pivotal role at HoYoverse, known for acclaimed titles like Tears of Themis, you will create engaging...SeniorRemote work
- Design progression systems for Apex Legends at Respawn, using player feedback, telemetry, and... ...-term engagement.Electronic Arts seeks a Senior Systems Designer for progression and... ...: Five or more years designing shipped game systemsExperience with live-service, multiplayer...SeniorLong term contract
- ...People Can Fly recherche un concepteur de jeu senior spécialisé en caméra et 3C pour renforcer une équipe internationale, avec travail à distance et collaboration avec les équipes de caméras et d'animation. Expérience confirmée en caméras TPS et séquences cinématiques, et capacité...SeniorRemote work
- ...synonymous with entertainment excellence and creativity.Position - Sr Game Designer (Progression & Economy)Haven Studios is a game development... ...(Progression & Economy)We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own...SeniorLong term contractInternshipShift work
- Electronic Arts in the Vancouver area seeks an experienced Systems Designer to own progression, economies, rewards, and rules systems for large-scale titles, including creator-facing components. You will ensure systems scale to millions of players and thousands of creators,...Senior
- Multiplayer Game DesignerOur client is seeking an inspiring, highly motivated Game Designer with a proven track record of delivering highly engaging, high-quality combat, missions, modes, and gameplay systems in action games. In this position you will work with the Lead Multiplayer...Internship
- Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed... ...the unknown! JOB DESCRIPTIONAs an Intermediate Game Economy Designer, you will support economic design and engagement strategies...
$70k - $90k per year
Our ValuesWe give everyone at Skymap the opportunity to contribute to our games and culture, at any level of the organization. We hire people with a can-do attitude, excellent communication skills, and strong technical fundamentals. We want to work with people who are kind...Long term contractFull timeTemporary workRemote work$54k - $70k per year
Join Our Team as a Game Designer at IGG Canada! Are you passionate about creating mobile games that captivate millions of players around the world? IGG Canada is looking for a Game Designer to join our growing team in Vancouver. If you are creative, analytical, and excited...Permanent employmentContract workCasual workInternshipWork at officeWorldwide- Summary Storycraft is hiring an experienced Game UX Designer to lead the design of immersive user experiences, intuitive user interfaces,... ...forward.Things you've done Advanced in your design career to a senior level position or beyond.Assembled a strong portfolio that...SeniorInternshipWork at officeRemote work
- ...MEGAZEBRAMegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as... ...with immersive RPG elements. By combining technology, game-design, art, analytics, and bringing together passionate people from around...Seasonal workRemote work
$90k - $110k per year
ABOUT THIS POSITIONHybrid/Remote or full on-site in our studio in London, Ontario The Senior Game Designer - Soulframe will be responsible for defining and executing the core user experience, which includes, but is not limited to: user interface (UI), main character...SeniorInternshipRemote workFlexible hours- People Can Fly recherche un concepteur de jeu senior spécialisé en caméras et 3C pour rejoindre notre équipe. Travaillant à distance, vous partagerez la responsabilité de l’expérience caméra, couvrant la caméra à la troisième personne et les séquences sur rail. Ce poste permet...SeniorRemote work
- Haven Studios in Montreal is seeking a Senior Game Designer to own progression systems, player lifecycle, and the in-game economy for our live-service project. You will design frameworks ensuring long-term engagement, translate creative vision into structured progression loops...SeniorLong term contract
- Shape AAA game dialogue in Toronto using dialogue editing, processing, and proprietary implementation tools. This studio-based position... ...includes flexible working support.Sledgehammer Games seeks a Dialogue Designer for its next project. Reporting to the Dialogue Director, you...Flexible hours
- ...2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises... ...on PC and Consoles. HB Studios has an opportunity for a Game Designer (Live Content ) who is knowledgeable about golf, and passionate...Manual laborRelocationRelocation package
$148k - $164k per year
At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with... ...friendships flourish, we'd love to meet you.As a Technical Level Designer, you will create worlds and sandboxes filled with opportunities...Long term contractTemporary workRemote workWork visa
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Senior Game Designer. Be the first to apply!
Related searches
- 2d game artist Winnipeg, MB
- video game designer Winnipeg, MB
- game designer Winnipeg, MB
- senior disability case manager Winnipeg, MB
- senior hardware engineer Winnipeg, MB
- senior cook Winnipeg, MB
- amica senior lifestyles Winnipeg, MB
- senior building operator Winnipeg, MB
- senior project manager Winnipeg, MB
- senior communications Winnipeg, MB

